99 07 02 ================================================================ Title : The Mirror of nexxxus Filename : tribute.bsp Author : Thomas Acker Email Address : thomas.acker@guestrow.netsurf.de Additional Credits to : TripleX for the original map file and editing tips id Software for Quake 2 The Authors of Worldcraft Tim Wright for ArghRAD Other Maps By Author : will be in the future ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch 2-4 : Yes Deathmatch 5-8 : Possible, i guess Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None CD Track : 7 ================================================================== * Construction * Base : ################################# # ============================= # # | -= NeXxXuS =- | # # | ------------------------- | # # | Quake II DeathMatch-Level | # # | ------------------------- | # # | (P) 1997 by TripleX | # # | ------------------------- | # # | mrbrain@cs.tu-berlin.de | # # ============================= # ################################# Editor(s) used : qED,WorldCraft 1.6 Known Bugs : None Build Time : 2 Months, (complete rebuild and alot of testing time) Compile machine : Amd K6-2 350Mhz 128 Meg RAM QBSP3 : 28 sec. QVIS3 : 4178 sec. ARGHRAD : 4026 sec. ================================================================== *Information* This is my first public level. The level was orginal designed by TripleX in 1997.It was the first DM-Level that i played in our LAN. We have played this level for many times as our favorite DM-Level. This remake is a tribute to TripleX, and all the people helping me learn editing. Special thanx goes also to: idsoftware http://www.idsoftware.com FX Outpost http://www.planetquake.com/fx/ rust http://www.gamedesign.net/ and all i forgot here * Legal Stuff * You may distribute this level and include it in any deathmatch compilation as long as you include this text file, get my written permission and of course give me credit. Feel free to E-mail me with you comments or questions. Thomas Acker (Banjo on IRC #quake2.ger) thomas.acker@guestrow.netsurf.de