=============================================================================== Title : WdWdm2 Filename : WDWDM2.BSP Version : January 8, 1998 Author : Wiebo de Wit Email Address : wdw@xs4all.nl Other levels by author : WdWdm1, a DM map for Quake2. visit my homepage at http://www.xs4all.nl/~wdw/q2 for more info, screenshots and future maps. Description : This is a Deathmatch warehouse, consisting of two main areas and some passageways connecting them. Nothing fancy, but it works. Feel free to mail me your suggestions about layouts and weapon placement. Additional Credits to : id, Yahn Bernier. =============================================================================== * Play Information * Game : Quake 2 Single Player : No Cooperative : No Deathmatch : Yes, 10 dm starts Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : No * Construction * Base : new map Build Time : a few days , on and off. Editor(s) used : BSP 0.90 Known Bugs : Not really a bug, but I know there is some heavy brush count in some places. When doors are closed though, r_speeds does not exceed 900. I think this is acceptable. I hope to be able to avoid this in future maps. * How to use this level * Make a "maps" directory in ../quake2/baseq2 and copy the level into it. In Quake2, bring up the console and type in "map wdwdm2". To start a deathmatch game either start it as usual and type "map wdwdm2" in the server's console or start a multiplayer server from Quake 2 and type "map wdwdm2" in the console. * Copyright / Permissions * This level is (c) by Wiebo de Wit 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this map * http://www.xs4all.nl/~wdw/q2, ftp.cdrom.com and mirror sites.