This version: V1.00 - 15/02/98 -=[ General Information ]=- TITLE : The Warehouse DESCRIPTION : DM Level for Quake2 Registered, suitable for 2-8 players AUTHOR : Mike Stratton EMAIL ADDRESS : m.stratton@btinternet.com WEB PAGE : http://www.btinternet.com/~m.stratton -=[ Level Information ]=- GAME : Quake2 NAME : whouse01.bsp SINGLE PLAYER : not really, unless you just want to admire the architecture. COOPERATIVE : No DEATHMATCH 2-4 PLAYERS : Yes - definitely DEATHMATCH >5 PLAYERS : Yes - oh yes NEW GRAPHICS : No NEW SOUNDS : No -=[ Construction ]=- EDITOR USED : GLQoole Registered CONSTRUCTION TIME : 20+ hours KNOWN BUGS : None that I know of, if you find any let me know. MACHINE USED : Pentium 133, 32Mb ram, Maxi Gamer 3DFX -=[ How to use the level ]=- Create a directory called "maps" in your quake2/baseq2 directory and copy the level into it. In Quake2, bring up the console and type "map whouse01" -=[ Some Comments ]=- This level was created using GLQoole and makes use of colored lighting. You will need a 3D accelerator card to see it in its full technicolor glory. I use a Maxi Gamer 3DFX card which seems to work pretty well for me. This is my first Quake 2 level. It is fairly basic in design, although some of the weapons are tricky to get to. I have used it mainly to get to grips with the new features in Quake 2. I have played it with up to 8 CRBots, if anybody uses this level for 'real' deathmatch against 'real' people I would appreciate comments on how it plays. Quake levels by me: Cellar01 Deathmatch 2-6 players Temple01 Deathmatch 2-8 players Castle01 Deathmatch 2-8 players -=[ Distribution Information ]=- You can put it on a CD or other things, but only without any modifications and with this Text file - !!! but e-mail me first !!