================================================================== C A S T L E S O F S T R O G G O S 2 : S T R O G G S H I P ================================================================== Filenames : grinspq2.BSP COS2:Stroggship grinsp2b.BSP Deep in the Hold grinsp2c.BSP Phase 3 Version : 16.10.98 Author : Brian Griffith AKA Grin Reaper AKA Grin (in DM/IRC) Email Address : grin_reaper@geocities.com Home Page : http://grc.quake2.com/grin http://www.geocities.com/timessquare/alley/9812 Other levels by author : Castles of Stroggos (Q2 SP) The Cryogenics Facility (Q2 DM) (it sucks :) Description : COS2: Stroggship is the sequel to my popular Castles of Stroggos level set. There are three levels, which continue where COS left off. You will not complete the objectives mentioned in the story, the concluding level set, COS3 is in the works. I recommend that you play Castles of Stroggos before playing COS2: Stroggship, but it is not necessary. ------- I hope you enjoy this level set! ----------- -------Please send me feedback to grin_reaper@geocities.com----------- BTW, I am looking for a sound person, and texture person for COS3 and maybe my future projects. If you think you can help, please email me. In the meantime, you have to put up with the sounds I made =) ======================================= STORY: Continued from GRINSPQ1 - Castles of Stroggos I don't know how long it has been since I first heard the sound of the mammoth ship's engines engulf me, as the take-off began. My last recollection is of collapsing on cool steel, my legs aching and my head pounding. I guess it must have been hours that I spent traversing the metallic innards of the Strogg ship before I gave in to my urge to rest. The duct which I used to enter the ship, now closed to the harsh vacuum of space, has led me somewhere into the belly of the mothership, miles of unrelenting metal and alloys surrounding me. The far-off hum of the engines seems to have subsided to some extent, which means that the ship must be well into its journey towards Earth's solar system. I stare down at my USMC computer, and read my mission briefing one more time. -------MISSION BRIEFING: (Soldier 59666-1)------- Updated Mission Brief: The Strogg Mothership you have boarded is now en route to our solar system. The ship is armed with a weapon of mass destruction that could effectivly leave Mars Colony and Earth in shambles, defenseless to the Strogg attack. The total Strogg population on the ship is over 100,000. Luckily for you, almost all of the crew is sealed in cryogenic containers in order to save foodstuffs for their journey. New Strogg are periodically thawed to serve staggered 20-hour shifts. Remember that what is behind glass has no functions of sight, smell or movement until it is completely thawed. The ship has many lines of defense. We cannot attack from space because a massive Steedium-powered field surrounds the ship, deflecting anything we can dish at it. Even if we could shoot the thing, the explosion and impending fallout from the weapon would kill billions. Force fields cover almost every deck of the ship. High-security doors are sealed from within and cannot be opened without proper authorization. Your first objective will be to locate a data CD containing the blueprints of the ship. Your USMC computer is set to automatically download the contents of the CD to our mainframe on the nearby USMC Flagship 1. Flagship 1 will analyze the data and prompt you of your future objectives via your computer. Once you have ejected the weapon's core into space, and lowered the Steedium drive, we will wage an attack at the ship from space. It is up to you to get yourself off the ship. We will show no mercy. Good luck." The true severity of my situation astounds me. I am but a lone USMC marine, and they expect me to bring this Strogg ship down?! So far, I seem to still be undetected by the Strogg populous; at least I have that advantage. END STORY ==================================== CREDITS level design Brian Griffith grin_reaper@geocities.com new/modified textures skins & models Brian Griffith (mostly modified id stuff) new sounds Brian Griffith (and a few modified id sounds) playtesting Kevin "Akak" Hall kachall@fidnet.com Computer computer@asby.keme.co.uk David Hyde rascal@magnolia.net creative/violent infulence PurpleButtMonkeys, Inc. alexsayshi@hotmail.com Special thanks to: Rust (www.gamedesign.net), Quake Workshop (www.quake2.com/qworkshop) Q2 Green ribbon campaign (grc.quake2.com) Ben Morris for Worldcraft (www.worldcraft.com) Everyone who emailed me with feedback for COS, All the regulars at the Rust message board Pepsi for stimulation and id Software for obvious reasons. =) All original Quake 2 and modified Quake 2 texs, skins, etc. are copyright id Software. OTHER STUFFS ==================================== * Helpful Tips * - Always read the Strogg monitors (you'll know em when you see them), they will help you understand your mission and whats going on around you. - Hard skill is meant to be HARD. If you haven't perfected your L33t Skillz yet, then play it on medium or easy. - Secrets are very difficult to find. Can you find them all? Always inspect dark corners, most you have to shoot or climb something to get at. - The ladder texture found in the tube is used for all other ladders (including secret ladders) in all the levels. Look for it in the medical bay! * Play Information * Game : Quake 2 Single Player : YES Cooperative : NO Deathmatch : NO Difficulty Settings : YES New Sounds : YES New Graphics : YES Demos Replaced : NO * Construction * Base : new maps from scratch Build Time : 5+ months Editors Used : WC 1.6b Registered Computers : 200 MMX, 96 MB RAM, 2.3 gig hd, Pure 3D 1 Known Bugs : I hope not =) oh, yeah, uhh... new forcefield texs look odd in software * How to use this level * Extract all the files into a directory in your Quake2 dir called "grinspq2" In Quake2, bring up the console and type in: "skill %" (0=easy 1=medium 2=hard) "game grinspq2" "map grinspq2" Or use the batch files uncluded in the grinspq2 folder in your Quake 2 dir. * Copyright / Permissions * This level is (c) copyright by Brian W. Griffith 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. Just to make it CLEAR: To use this level on any medium other than the internet or BBS, you must email me and get my permission. I don't mind letting non-commercial publishers use my levels, just ask me first. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. Oh and there's nothing I hate more than CD publishers who promise to send you a CD with your level but you never recieve one! grrr. * Where to get this map * You probably have it already =) ftp.cdrom.com and its mirrors visit http://grc.quake2.com/grin for download links. Two thumbs up to anyone who actually read all that. Grin salutes you =)