================================================================ Title : Operation Scorched Earth (Part II) Filenames : sgc10-1.bsp, sgc10-2.bsp, sgc10-3.bsp, sgc10-e.bsp Author : Steve Clarke Email Address : steve-gc@dircon.co.uk Description : Full Quake2 map unit. Additional Credits to : Monty the cat for annoying me, WorldCraft for the great product, But mostly Ariel for his endless play testing and incredibly useful critique, Oh, and Ariel again for the Mission text... Notlob's Quake Page: www.steve-gc.dircon.co.uk/ and follow your nose! ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch Editor(s) used : WorldCraft 1.6 Known Bugs : If you use the Rogue PAK file when playing you may get an anomoly with the fork lift. My computer's hung a couple of times, but I put that down to my PC, not the level! Build Time : Since Operation Scorched Earth Part I... A year I think! Compile machine : PII450 w/ 512MB RAM Compile time : Awesomely fast! * Other Info * This set of levels is meant to continue on from Operation Scorched Earth, my first Quake2 Map Unit. In fact if you download OSE from my website (SGC9), it will take you straight in to OSE Part II when you've finished so if you've not played either you've got 6 consecutive maps to enjoy! Note, because of the use of the - sign in the bsp files, the maps will not run from a shortcut icon, they must be kicked off from the console. There will be a final 2 map unit (on the alien vessel) to this series before it "continues" in Half Life back on Planet Earth! I strongly recommend you play SGC9 first and read the mission in it before playing these levels, while they'll be fun on their own I think they'll be better if you've played Operation Scorched Earth, Part I. SGC10-1 & SGC10-2 were completed ages ago (Summer '98) but SGC10-3 has caused me endless trouble and had to be completely rebuilt at one point. You may still experience problems in SGC10-3 because of the outside areas. At no point does the r_speed go above 1100, but there does seem to be some jerkiness in one or two areas outside where there are a lot of Strogg. The jerkiness often disappears once the Strogg are gone, so hurry up and kill the Strogg! SGC10-E is the ending map that gives you a taster of what is to come. It doesn't go anywhere, just wets your appetite for the next map unit, just read the on-screen messages. Help can be obtained if necessary by emailing me. * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. These BSPs may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put them on any CD or distribute them in any way without my permission. That includes you, Actura! (c) Steve Clarke, SgSystems 1999.