26/05/99 =================================================== Title: Waiting Quake III Filename: wquake3.bsp (massive version) Author: Mark Shan Email address: Makeleve@tin.it Description: Single Player Level For Quake II Special Thanks: IdSoftware for Quake II, Virtus for DMM2 (editor used) and anybody play this level =================================================== --------------INSTALLATION-------------- Copy the .bsp into a subdirectory of quake2\baseq2 called maps (i.e. c:\quake2\baseq2\maps) Then run Quake II. Enter the console (press "~"), and type in "map wquake3" at the command prompt. ---------------Play Information--------------- Level Name: Waiting Quake III Single: Yes Deathmatch: No Comments: The colossal, imposing Quake III logo monolith fall out in front of Stroggs' castle Here is the signal: Quake III is coming! Here is the signal : the Game is coming ! ---------------Construction--------------- Base: New level from scratch Build Time: about 25 days ---------------Compile Info-------------- BSP compile time : 18 hours and 30 minutes with VIS & RAD Editor(s) used: Deathmatch Maker 2 Tested on Win 98 with PII 333 mhz - 128MB RAM and with double Voodoo2 12mb card (On powerless PC could come true a little frame rate reduction in some locations) ---------------Legal Stuff------------- Authors MAY use this level as a base to build additional levels(as long as you give me some credit). You may distribute this any way you like as long as you include this readme. If you sell this level for profit you MUST contact me first.This is not supported by any company whatsoever.