================================================================ Title : The Power Core Finish Date : 11-03-98 Current Revision : 11-03-98 Filename : core1wf.bsp Author : Henry B. Tindall, Jr. Email Address : tindallh@arrakis.dyndns.com - tindallh@zebra.net Quake2 Handle : LanMan=CZ= Description : A free-for-all Weapons Factory map designed : for up to 20 players. Additional Credits to : id, TFS, and Clan Zebra =CZ= (see below) ================================================================ * Play Information * Single Player : Just to get the feel. Cooperative : No Deathmatch : Why ? Weapons Factory : Absolutely ! Testing : Not a lot. If anyone comes up with any bugs, : e-mail me ! * Construction * Base : None, totally from scratch. Editor(s) used : Qoole v2.50, PFE 0.07.001 Known Bugs : None. Build Time : About a month, off an on (mostly on) QBSP3 Time : 120 seconds QVIS3 Time : 3365 seconds QRAD Time (ArghRAD) : 32760 seconds (always use ArghRAD, it ROCKS !!!) -------------------------------------------------------------------- * General Info * I wanted this one to REALLY take teamwork to capture the flag, so the Flag room is large, with only one way in/out. If you don't like it because of this, please don't E-mail me, I already know that some folks won't. Much thanks to WildThang (Bill Barber), Loper (Mark Cartwright) and the others who helped test the level under full load. * Basic Strategy * Protect your flag. Get the other one. No Secrets, no powerups. Just kill or be killed, basically. * Copyright / Permissions * Permission granted to share over the internet for free, just give me credit for making the thing. (That is, don't cut my name out of the opening...) If you want to distribute this level via any media for profit, you must contact me to offer me a cut....