================================================================ Title : Winchess Finish Date : 11-1-98 Current Revision : 11-1-98 Filename : winc1wf.bsp Author : Henry B. Tindall, Jr. Email Address : tindallh@arrakis.dyndns.com - tindallh@zebra.net Quake2 Handle : LanMan=CZ= Description : Weapons Factory map designed for up to 16 players. Additional Credits to : id, TFS, and Clan Zebra =CZ= (see below) ================================================================ * Play Information * Single Player : Just to get the feel. Cooperative : No Deathmatch : Why ? Weapons Factory : Absolutely ! Testing : Not much. If anyone comes up with any bugs, e-mail me ! * Construction * Base : None, totally from scratch. Editor(s) used : Qoole v2.50, QERadiant (to find the leaks only) : and PFE 0.07.001 Known Bugs : None. Build Time : About 13 Hours, all at one sitting !! QBSP3 Time : 35 seconds QVIS3 Time : 617 seconds QRAD Time (ArghRAD) : 1193 seconds -------------------------------------------------------------------- * General Info * I had an idea for the double ramps about 10:00 on Halloween morning. I used a few old ideas to flesh it out; the lava was something I had been wanting to do in a Weapons Factory level for a while, and the offset connection between the two halves and the lookouts were something I had put in another level that never quite made it to beta testing. Much thanks to WildThang (Bill Barber), Loper (Mark Cartwright) and the others who helped test the level under full load. * Basic Strategy * Protect your flag. Get the other one. No Secrets, no powerups. Just kill or be killed, basically. * Copyright / Permissions * Permission granted to share over the internet for free, just give me credit for making the thing. (That is, don't cut my name out of the opening...) If you want to distribute this level via any media for profit, you must contact me to offer me a cut....