Title : Eliminator Bot Filename : elim141.zip Version : 1.41 Author : Jonathan DOwn (Perged ) Email : jondown@atcon.com Credits : Cameron B. Newham for the first Eliminator patch, without his works, I never would of had the pleasure of continuing this bot. Thanks a lot!!! Type of Mod ----------- Quake C : yes Sound : no MDL : no Description of the Modification =============================== This is the newest version of the Eliminator Bot. After is disconuation, I wrote Cameron and asked if I could continue with his bot. After getting his approval, I have started to work on this patch. I hope you like it! The Eliminator Bot package provides you with some decent adversaries to play Quake against. Don't have a network connection? Maybe you have a $100,000 LAN at home but no friends... Well, here is the answer to your Deathmatch dreams. These automated deathmatch opponents are by no means friendly and they'd just love to kick your sorry behind all over the place. What's more, they aren't stupid like most of the other bots out there. These know how to fight and know their way around. Please note that this is a Deathmatch patch. The Bots are designed specifically for playing against other deathmatch players - not monsters. These Bots are *not* "helper" bots. Indeed, the only help you'll get from them is a a rocket in your face. Features include: ================= * Bots are able to pick up all items (health, armour, weapons, ammo, specials). * Bots start off with a shotgun and aquire equipment just like a player. * Bots know how to swim and can navigate over "broken ground". * Bots don't just blindly fire - bots will only attack if they are in a position to do so or want to. * Bots are able to camp (if they want to). * Bots are able to activate all of the triggers on a level (eg: buttons, doors, etc). * A maximum of 10 bots can be created - each with its own name. * You can specify the number of bots to start with in a config file. * Bots regenerate at a new Deathmatch location after being killed. * Based on the Player model. * An Observer Mode is included - watch the bots fight it out without getting in the way! * Display the bot and player gib scores. * Runs on the Quake server allowing it to be used in network games. * Ability to use the engine for your own maps - see the Waypoint Guide. * Bots can use a "skins" MDL to give them visual identities. *** NOTE: In the next release the source will not be included. I will give it out, but see the details in the next versions readme. Commands ======== The following commands are available: B - impulse 100 - create a cbot (up to a maximum of 10). N - impulse 103 - create three bots M - impulse 102 - view the gib scores for the cbots. O - impulse 101 - go to observer mode What's New in this Version ========================== Version 1.4 -> 1.41 ------------------- * Author changed for Cameron B. Newham to Jonathan DOwn * Fixed the lava bug * The axe is now a usable bot weapon * Added axe frames * Added axe death frames * Added the rest of the player sounds * Improved the observer mode * Tweaked the AI * Removed the sliding corpse bug * Fixed small telefrag bug Future Improvenments ==================== * Maybe take bot off of waypoint system * Improved AI * Swinging Hook Patch (for use with bots too) * Severed Player Patch (for use with bots too) * Anyhing else... * If anybody has question, has noticed a bug, would like to see something else in the next version, write me. All comments will be appreciated. For updates, see the Eliminator Bot homepage: http://www.ccn.cs.dal.ca/~ae142/homepage.html Perged