Title : Victim Bot Filename : vbot10.zip Version : 1.1 Date : 96/9/24 Author : The TangMaster Email : ttang@intergate.bc.ca Credit : WACko (moral support, coding support, beta testing and good bud) Punisher (created BGBOTS! I used this code extensively!) Everyone else who had something to do with QuakeBots so far iD Software Special Thanks -------------- This bot is based almost entirely from Punisher's BGBots. I found his code easy to play with, so a big thankx to Punisher. QuakeMe was used to create the MDL file, so a big thanks out to the author. Windows PaintBrush (ouch!) was used to create the skin for the vBot. Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes progs.dat : yes Description of the Modification ------------------------------- So. You think you're pretty hot stuff. You can rock _anyone_ you know in a DeathMatch. Well. Try this baby. victimBOT. Now there are innocent bystanders everywhere! Can you avoid them while still attacking your target?? It began with the TM bot. It was good, and the people rejoiced. But it wasn't enough. EliminatorBot was made, and it was good. The people rejoiced. BGBots was made, and it was good also. The people rejoiced. The TangMaster began playing with the BGBots code. People looked in astonishment. Suddenly. vBot was born. VICTIM BOTS! These guys play in Deathmatch, run around, act like total fools, get in your way, and if you kill them, you _lose a frag_! They're innocent bystanders! Don't kill them! Impulse 100 creates 4 bots. How to Install the Modification ------------------------------- Make a new dir in your quake directory. (ie c:\quake\vbot) then move this progs.dat into that directory and copy your *.cfg from c:\quake\id1 into the same directory. Then from the c:\quake dir. type: quake -game vbot then bind a key to impulse 100 From the console type: bind b "impulse 100" Technical Details ----------------- There are, of course bugs. I'm not exactly sure what they are yet, but they will show up. If you have a MAJOR bug, please report them to me. Thanks! Update since 1.0 ---------------- * Basically, I haven't changed anything. This is just a housekeeping job. People were complaining that the PROGS.DAT wasn't in the ZIP. That was true, but I just forgot -- you had to actually compile it before. Now you don't. The PROGS.DAT is in here! Yay! ;-) Author Information ------------------ A 17 year old kid living in Vancouver, BC. Likes to goof around with stuff. Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work. You may do whatever you please with the contents of this archive. Availability ------------ This modification is available from the following places: FTP : ftp.cdrom.com WWW : WEB SITE COMING SOON!