====================================== | Quake - Death of the Motherfuckerz | | version 1.12 | |------------------------------------| | written by Gregor Kompa, 1997 | ====================================== I. Description of the modification The first thing I want to say is that I don't live in USA and my English isn't so good, because our English teacher sucks. DMF is a deathmatch patch with a lots of new weapons and stuff, which makes deathmatch games more funny. I couldn't test this version of DMF in multiplayer. This version of DMF fixes a few bugs, you had perhaps with my earlier release v0.94. Heavy bugs in v0.94: (Now fixed) - you couldn't see the chainsaw mdl, when you are not firing. - you couldn't respawn at one die-animation. - the TF-assault cannon was removed because it sucks. 1. new weapons VAMPIRE AXE: when you hit s.o you get 15 health and the opponent lost 15 health. MORNING STAR: the old good grappling hook by "Mike" THROWING FLAMING AXE: an axe you can throw through the air FLAREGUN: useful to bright rooms or give homing missiles a new target instead of you CHAINSAW: saw the enemies into pieces (fun) :) REGULAR SHOTGUN: already known AUTOSHOTGUN: fires 5 shot fast and must then reload SNIPER RIFLE: the teamfortress sniperrifle by (C) TeamFortress Software POISENED ARROWS: fires arrows like Robin Hood DOUBLEBARRELED SHOTGUN: already known CHAINGUN: fast machine gun , a very powerful weapon MINIGUN: like the chaingun but not so powerful and you can fire through walls AIRFIST: the airfist by The Evolve Team REGULAR NAILGUN: already known FREEZER: freeze the enemies for a few seconds so you can shoot them up with another weapon SPIKE TRAPS: nasty booby traps you can hang on walls. If s.o nears them they shoot 20 nails and remove then. SUPERNAILGUN: already known (This weapon got a new cool sound) UZI: similar to supernailgun but another mdl RAPID FIREBALL LAUNCHER: fires flameballs in high rate. enemies begin to burn GRENADELAUNCHER: already known FLAMETHROWER: fires flames infront of you. can burn enemies DEADLOCKS: when step over a deadlock you can't go away of it without taking damage. run fast PROXIMITY MINES: hang on a wall. when s.o comes they explode MIRV GRENADES: a grenade that becomes part into 10 grenades. MISSILELAUNCHER: already known AUTOMATIC MISSILELAUNCHER: fires three rockets fast and must then reload GUIDED MISSILES: steer your own missiles through the level HOMING MISSILES: a missile which search every second for the enemie and follows then. when the enemy fires one shot with his flaregun into a wall the homing missiles should then see the flare for a new target DRUNKEN MISSILES: three missiles flying in a random way. the missiles are drunken THUNDERBOLT: already known BFG: this weapons fires a very powerful energy ball 2. other stuff GIBBED HEADS: collect heads of gibbed people and throw then on other people. there will be a nice explosion when the head hits s.o other SHIELD: an energy shield you can toggle on or off. this needs cells you can't fire with an activated shield FEIGN DEATH: your enemie will think you are death, but it's fake CHASECAM: a camera patch that lets you see you from behind to see your current skin. try this when you want to play like in Tombraider LASER TARGET: try this for better aiming, especially for the sniper rifle SHELL EJECTION: when you fire with shotgun, autoshotgun, chaingun, minigun or doublebarreled shotgun you can see how the shells are ejected of your weapon SUPPORT OF 24 NEW SKINS YOU CAN LOST YOUR ARMS: some weapons can damage the enemy arms. It's fun to watch other players how they run without arms NEW GIB ANIMATIONS: you can now see how the bodyparts of an gibbed player flies through the air STONEAGE MODUS: this idead brought a friend to me. when you typing 'stoneage' at the console, your only weapons are axe, morning star, throwing flaming axe, bow and chainsaw II. Known bugs in this version - I don't know one, but I think there are some III. How to install and run DMF - Make a new directory in your quake directory and call it DMF - Extract the zipfile to this new directory - to run DMF start quake with: QUAKE -GAME DMF IV. Console Commands impulse 1-8 selects weapontype 1-8 and subweapontype 1-5 impulse 9-13 selects subweapontype 1-5 impulse 20 selects vampire axe impulse 21 selects morning star impulse 22 selects throwing flaming axe impulse 23 selects flaregun impulse 24 selects chainsaw impulse 30 selects shotgun impulse 31 selects autoshotgun impulse 32 selects sniper rifle impulse 33 selects poisened arrows impulse 40 selects doublebarreled shotgun impulse 41 selects chaingun impulse 42 selects minigun impulse 43 selects airfist impulse 50 selects nailgun impulse 51 selects freezer impulse 52 selects nailtraps impulse 60 selects supernailgun impulse 61 selects uzi impulse 62 selects rapid fireball launcher impulse 63 selects assault cannon impulse 70 selects grenadelauncher impulse 71 selects flamethrower impulse 72 selects deadlocks impulse 73 selects proximity mines impulse 74 selects mirv grenades impulse 80 selects missilelauncher impulse 81 selects automissiles impulse 82 selects guided missiles impulse 83 selects homing missiles impulse 84 selects drunken missiles impulse 90 selects thunderbolt impulse 91 selects bfg impulse 140 cheat command impulse 141 quad cheat impulse 142 serverflagscommand dmfhelp shows DMF help shield toggles shield on/off feign toggles feign death head throws gibbed head eject toggles shell ejection on/off skinup changes skin up skindown changes skin down detprox fires proximity mines disarm disarms proximity mines camera toggles chasecam on/off laser toggles laser target on/glowing/off inccam increases chasecam distance deccam decreases chasecam distance stoneage toggles stoneage modus def selects default quake skin cru selects crusader skin dar selects dark toad skin sto selects stormtrooper skin han selects han sole skin cap selects captain picard skin c3p selects c3po skin jud selects judge dredd skin ske selects skeleton skin ste selects steeltoe skin tox selects toxic skin wer selects werewolf skin bug selects bug skin sol selects soldier skin max selects max skin bob selects boba skin nyp selects nypd cop skin xma selects x-mas skin fla selects the flash skin cro selects the crow skin skh selects skeletor himselfier skin rab selects rabid skin pre selects predator skin hen selects henry rollins skin hun selects hunter skin V. Copyright Information DMF is freeware. You can do what you want with these files and it's all of your own risk. VI. Contacting the author I have no own E-mail adress but mail to the following of a friend of mine: wedge@thepentagon.com VII. Credits - id software for this kick ass game - Editors: The makers of: ProQCC, PakExplorer, XPak, Army Knife, QME Lite - MDLs: Proximity Mines by n-tropy Morning Star by Mike Chasecam by Rob Albin Chaingun by James Lazarus, Christopher Bolin AirFist by The Evolve team Mirv by the TF team Chaingun, Minigun, shield... by Howard Roy - QC: Deadlock by Hobbes AirFist by The Evolve team Morning Star by Mike - Hobbes,Wedge,Pharao - all beta testers -EOF-