Title : ITMASTIO Filename : itmst0_7.zip Version : 0.7 (Or something like that) Date : Jamuar'ish 1998 Author : Mr Grim Email : Use axiom@mail.ozramp.net.au Credits : id Software, Base Corpse code by Michael Gummelt, Sub Machine Gun and Pistol model by Minh Le, Blarg monster by BUBBAH (The coolest monster there is), Tower of Babel map and Cyber Demon(?) by Marc Fontaine. Chainsaw by Nihilism Unlimited Chase Cam cod by Rob Albin Apologies to anyone else I didn't mention. Special Thanks: --------------- Wyrdr Axiom for bug fixing and ideas... Sick Mick for ideas and inspiration. Sir Bink for testing and putting up with my shit :) Type of Mod ----------- Quake C : yes Sounds : yes MDL's : yes Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes (src.zip) progs.dat : yes Construction ---------------- Base : No Build Time : Yep, bout that. Most of my V.C.E actually :) Editors used : MS Edit, QuArK 4.x, qME 3.0, Winpack 1.2, AdQuedit 1.3, ProQCC 1.60 Known Bugs : A few, mainly to do with Second Weapons Selection (Just hit DEL (Impulse 36) and it should fix it). One very annoying bug is the inability to fire sometimes with the DOUBLE BARREL. Another revovles around a CRUCIFIER turning up in your inventory. NOTE: Your welcome to fix em'! (Please do if you can and send em' in) Most of these probably turned up as a result of bad programming technique (Well, I aint a proffesional!). Impulses : Just look in the Autoexec.cfg NOTE: DO NOT USE QUAKE TO CONFIGURE KEYS This MUST be done manually as I am using a certain key differently now (Jump is now attack2) Description of the Modification ------------------------------- Ever picked up two of the same weapon and ever wondered "Why can't I just run into the room with two of these suckers blazing?" Well, with this mod, you can do just that. On top of the ability to select two of the same weapons, you can also mix them up. e.g Have a Sub-machine gun in your right hand, a Double Barrel in the other. This is LIMITED at present due. Currently the only available configurations are: - Two pistols - Two Sub-machine guns - Two double Barrels - A Sub-machine gun / DB shot - A DB shot / Sub-machine gun - A Sub-machine gun / Sword - A Sword / Sub-machine gun To select you second weapon hit 'DEL' (IMPULSE 36) then the weapon number (1, 2, 3 or 4 at moment) NOTES: If two identical weapons MOUSE1 (+ATTACK) fires them both. If two different weapons MOUSE1 fire the RIGHT one, MOUSE2 (+jump) fires the LEFT one. Item Related things: - To pick up items you have to walk to them and hit 'INS' This goes for SEARCHING dead bodies too (To search a body, walk on em, CROUCH and hit 'INS') - Weight limit. (Don't try to carry a Crucifier, a Missile launcher, a couple of Subs and 200 armor too often) NOTES: Although there is no real limit on the amount of ammo you can carry, weight constraints mean that if you carry shitloads of ammo, then you will be going DEAD slow. - Inventory system for Power-Ups (Max of 1 each) Use '[ ]' to select, 'END' to use, hit 'I' to see 'what you got' - Two or more weapons under the one number sometimes. 1 = Fists, Sword and Chainsaw 3 = Shotgun and Double Barrel Shotgun 5 = Crucifier and Sniper Rifle 8 = Lightning, Plasma Rifle and Laser - If you try to pick up a weapon you already have, you only strip its ammo. If you want it so that you can use TWO AT ONCE, hit DEL (IMPULSE 36) and then pick it up. Weapon Related things: - You now need to reload (Hit 'ENTER') - Cannot shoot Bullet Weapons underwater e.g Machine Gun, Shotgun - Variable damage base on range - 'Shot-to-shit' routine for monsters only. (Use a Sub of something and keep shooting when their dead and watch em' dance) NOTE: Bullets DO go thru em' sometimes. Player Related things: - To swim up you gotta KEEP HITTING JUMP. A bug I liked, so I kept it. - Actions. Use '< >' to select, 'ALT' to do (Current actions: Drop Weapon, Drop Ammo, Drop Useless Ammo, Take of Armor) HINT: Try dropping some CELLS into water - Crouch with 'SHIFT' (Only makes you harder to hit. You are still not able to go under things etc) - Wound levels/bleed/healing. Pretty crap at moment, but there anyway... - If you get gibbed, hit jump (CTRL or IMPULSE 123) Your head will cough up a gib and swear, eyes flashing. Other things: - In DeathMatch, dropped ammo / items disappear after a while to prevent hoarding. - Different skins based on health. (Beware of a Player with GLOWING eyes and a big GRIN) - If you get a lot of Mega-Healths watch out. You run the risk of overdosing (Once over 250, you have a chance of dying if you get another one or JUMP lots) NOTE: Prevents hoarding. Other stuff that isn't important so I won't bother listing it (Bloody sword, bloody sword....) See weapons.txt for weapon descriptions. How to Install the Modification ------------------------------- Use WinZip and uncompress to Quake directory with recurse on. Edit 'AUTOEXEC.CFG' to configure keys. It's set up for a mouse style of play. Future Enhancements -------------------- - Adding the rest of the weapon combos - Better weapon models - Seeing what a player is using like D.M.E - Changing the damn shotguns! - This, that and the other... Author Information ------------------ Err, just a guy with some time on his hands. (Lot's more as it turns out) Copyright and Distribution Permissions -------------------------------------- I made this. You know, I know it. If you say you made it, you know you're lying and so do I. I say this coz' some dick did just that over a level I made. The asshole said he made it. Apart from that: You may distribute this Quake mod in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees are charged. QUAKE is a registered trademark of Id Software, Inc. QUAKE, the stylized reproduction of the QUAKE trademark, including, without limitation, the Q in QUAKE, and the images depicted in QUAKE are the copyrighted property of Id Software, Inc. That's it. Be happy or die... aFroMaN ######|)