Title : ]MeGaDeatH[ Filename : md14.zip Version : 1.4 Date : 06-13-97 Author : Chris 'DaG00SE' Bodmer Email : cbodmer@active.ch Intro ----- ]MeGaDeatH[ is a patch for the registered version of ID Software's Quake. It is fully networkable and enhances game play with several new weapons. Features -------- - large arsenal of powerful weapons - grappling Hook - kamikaze (self-destruct) - frogleap-Jump - flares - motion trackers - selectable player skins - Artillery support - Fake Death - Holographic Projector - Giant Strength - auto-configuration of all keyboard bindings - in-game weapons-sheet - new sounds (especially for multiplayer games) Documentation ------------- Keys: B use FlashBang device D drop Detpack F frogleap G fire grappling hook H Display & bind the keys used by ]MeGaDeatH[ I Fake Death J drop DepthCharge K KamiKaze N use/turn off HoloProjector O go to next skin L go to previous skin P detonate pipbombs R display weapons-sheet S throw a flare V call Artillery [ install MotionTracker ] view tracker camera Note: You can reassign any of these keys by binding the impulse commands to to the desired key. Please refer to IMPULSE.TXT for a list of impulses. All keys, except for 'H', can be reassigned. The utilities: -------------- Grappling Hook: ]MeGaDeatH[ employs a realistic version of a grappling hook. You can have up to five active hooks at a time. There's also some room for you to move while you are "hooked". To release ALL of your active Hooks, press [SPACE] or [Button 2]. To release ONE hook at a time you can use the console command "impulse 210"(*). If a hook hits another player you and him will be pulled together, however you will not be pulled as strongly to him as he will be pulled to you. (*) you can freely assign this to a key by opening the console and typing the command: BIND "impulse 210" Thanks to Jason Koloseike for the suggestion! Detpack: You can drop a detpack any time you have 50 or more Cells. It will then use up all of your cells. The more cells you had with you before dropping the detpack the more potent will the blast be. The detpack has a timeout of 10 seconds and you will see it counting down. Frogleap: This allows you to jump very high but will use some of your ammo. KamiKaze: In a no-way-out situation you will be able to at least take some of your enemies with you. KamiKaze is not available in single player modes as its use requires you to have at least (+) 1 frag. Flares: Afraid of the dark? Then you'll love these patented chemical flares. They are cheap (1 shell/flare) and can light up dark places for up to 20 seconds! Motion Tracker w/TrackerCam: This hightech precision instrument can be placed on any wall, floor or ceiling. Once in place, the tracker will initialize and report its ready status by one ping. It then starts looking for movement around it - range: about 15 meters. You can have up to 4 trackers simultane- ously. Once you have active trackers you can view their cameras at any time, no matter how far away you are, (the data is directly fed into your neuro-transceiver implant - which is also making sure that you can't receive visual tracker data as long as you are moving). To switch between the cameras, press the JUMP button. To shut down a tracker, view it and press FIRE or wait until its batteries run out (approx. 5 minutes) at which time it will automatically remove itself. You need 15 cells to install a tracker. TECHNOTE: When monsters target you and you switch to a tracker cam, the monsters will walk towards the camera instead of your original position, because to make you view the camera, I simply take away your body and put you were the camera is. This is the only way I have found to switch to a different viewpoint, with the downside that monsters will follow you to the camera, however they won't shoot at you nor could anything hit you. Because of this I am thinking about not allowing the tracker cam while monsters are around, for now though, the cameras are available no matter what mode you are playing. Different Clothes: Growing tired of running around shooting at mirror images? Then this one's for you. There are now several new outfits available ranging from a gorgeous He-Man to a forceful Stormtrooper and many more. Press 'O' and 'L' to select your favourite skin and then use the tracker cam to check out your new looks. FlashBang Grenades: These harmless explosive charges are in use by many of todays SWAT teams. They blind and disorient any unsuspecting victims in a certain range. A great tool to enter rooms without running the risk of being ambushed. Requires 1 Rocket each. DepthCharges: Also called Waterbombs, these are barrels filled with TNT that will detonate some time after entering the water and cost you 10 rockets to fire. The explosion itself is harmless, but the resulting concussion will smash those who swim too close and break bones to those further away. The barrels trigger mechanism will only activate the charge if it's surrouned by enough water. As long as you stay clear of water, DepthCharges won't hurt you. Artillery Support: No soldier is sent into this kind of combat without at least some basic support. Artillery Battallion 26 has been commanded to provide each soldier with firesupport. However, due to ammo restrictions, the battallion can only give you firesupport once (per life). For further firesupport you will have to collect a large, glowing box of rockets that will sometimes appear in place of a regular large box of rockets. To request artillery support, press 'V' any time. Don't worry about not being in the open - Ari Batt 26 has been equipped with the latest beam-in shells! After a while you will get a message from firecontrol either acknowledging your request or denying it (it may be busy serving another soldier, or the place you are in has such a low ceiling that FireControl cannot lock in the coordinates). Within a few second of acknowledgment each of the 3 artillery batteries of batallion 26 will fire 6 shots for a total of 18 shells - so it's better to be far away by then. Fake Death: Sometimes in the middle of a brutal battle, playing dead can become your only hope of escape. Just don't forget that, even though you look dead, you in fact aren't and enemies can bump into you or shoot you if they notice your act. Giant Strength: Once in a while you will find a golden backpack. Apart from the usual stuff, these packs contain a box of amphetamines that will give you brutal physical strength for a few seconds. This strength is best employed with the axe, with which you will cause more damage than a standard rocket launcher would. Another nice side-effect of your enhanced physical fitness is, that you will only take half as much damage as usual from your enemies, and, you can bump into them so strongly that they will break a rib or two for sure! HoloProjector: Your backpack has been equipped with a new Model 100 combat holo- graphic projector. To activate the hologram, press 'N'. The projector needs 5 cells to create the holographic image and about 1 cell per second to maintain it. The hologram has built-in target aiming and finding systems (TAFS) and will fire holographic rockets at anyone in range except for its source. Those rockets are concentrated beams of light, and, when they hit something, they'll inflict a tiny amount of damage due to burning. The explosions however are also holo- graphic. You can switch off your projector at any time by pressing 'N' again. The Weapons: ------------ Press each of the weapon keys repeatedly to select the desired weapon mode. - Key (2) [ShotGun]: - Patriot anti-missile system: The patriots are your only defense against the nasty homing lava mines (see below). They use 5 shells to fire and can be quickly deployed (but you can only have 4 out at once). Each patriot will immediately go active and search for enemy homing mines for 10 seconds, then it will self-destruct. If there are any homing mines inbound on you the patriots will home in on them and try to damage and destroy them. - Sniper rifle: If you have a steady hand, this can become a very deadly weapon. You can gib an unprotected enemy with just 1 shot from it, however watch out - you have to aim this weapon precisely. Each shot uses 5 cells and it takes over 2 seconds to reload the next bullet into the chamber. To make use of the autozooming lasersight, press and hold FIRE. When you release the button, the rifle will fire exactly where you had the laser pointed at. To disable the rifle's mlook feature, type IMPULSE 211 at the console. - Sniper rifle - fully automatic: In case of emergency, the sniper rifle can be switched to fully auto- matic, but it's fire power will be greatly diminished. It only uses 1 Cell per shot in f/a mode. - Key (3) [Super Shotgun]: - Poison-Dart mode: Developed for hunting animals, this high precision weapon fires two darts, which, if they hit, poison the victim. The poison is strong, however so is nature and thus the effects of the poison will wear off after some time. It costs 10 nails to fire it once. - Hellraiser chain: A diabolical tool, used by the forces of Hell itself, this acts like a converted grappling hook. Use it to pin your opponents against a wall, floor or ceiling. If they try to free themselves, the Hell- raiser chain will inflict a lot of damage to them. Whoever you hit will be held back by the chain for 10 seconds. It costs 15 nails to fire and won't hit someone who's already chained. - Key (4) [NailGun]: - TagGun , pipebomb mode: This fine piece of equipment fires grenades that stick to any surfaces, monsters or players and can be remotely detonated by pressing 'P'. It uses 1 rocket per shot. - TagGun , tag mode: In this mode, the TagGun fires a grenade timed to explode in 30 seconds after it hits either a player or a monster. If a player is hit that player has the remaining timer time to try to touch another player and pass on the grenade. - Key (5) [SuperNailGun]: - Auto Cannon mode: The AC is a 6 barrelled heavy chaingun that will fire about 2000 rounds of 20mm ammunition per minute. Each shot uses 3 shells. - Lavamine mode: This mine takes 20 nails to fire. It will go active about 1.5 seconds after it has been fired and will activate its search mechanism either after 30 seconds have passed or another player/monster triggers its proximity detectors. When the mine gets activated it pops up and will hover slightly above the ground. After 1 second, its enemy-targeting and tracking mechanism will become active and search for possible targets. It will launch immediately if an enemy player/monster gets locked on to. The mine can be damaged or destroyed by Patriot missiles (see above). If the mine gets damaged it will no longer be capable of delivering its maximum damage upon impact. - Key (6) [Grenade Launcher]: - Firewall mode: A weapon designed for defensive use but it can also do some offensive work. It will fire a standard grenade which will pop up after 1 second and fire a rain of explosive shrapnel. It uses 5 rockets to fire. - Proximity mine mode: This is the standard mine for the game. It's quite deadly, doesn't care about who touches it and lives close to 3 minutes. It also takes 5 rockets to fire. - Key (7) [Rocket Launcher]: - Cluster bomb mode: A threat to all lightly armored personnel on the battlefield, this weapon of mass destruction will start dropping clusters shortly after being fired and will launch a shower of standard grenades upon impact. It takes 15 rockets to fire one and a little over 3 seconds to reload. - GibGun mode: This weapon will slowly drill into the body of its target and explode, usually gibbing the poor victim. It takes 1 rocket to fire and must be precisely aimed. Known Bugs ---------- - Quake might crash giving an error: no space in free hunk. If this problem persists, booting the computer will usually make it go away. Installation Instructions ------------------------- READ THESE THOROUGHLY BEFORE INSTALLING 1. Make a directory/folder called "md" in your Quake directory. For example: C:\>cd quake C:\QUAKE>mkdir md 2. Copy the pak0.pak file from this archive into this new directory called md. DO NOT OVERWRITE YOUR EXISTING PAK0.PAK FILE! For example: C:\>copy download\pak0.pak c:\quake\md 3. To play Quake using the ]MeGaDeatH[ extensions type: C:\>quake -game md If you get an error about a model or sound not being found, you installed the pak incorrectly. 4. Launch ]MeGaDeatH[, start a new game and press 'H'. This will automatically bind all the keys. You will only need to do this once (for each version), after installing ]MeGaDeatH[, as these bindings will automatically be stored in the configuration file for ]MeGaDeatH[. Other contributors ------------------ ]MeGaDeatH[ is based upon the work of - PVP, whose Bombs8 have been fully integrated in this code. He is to credit for the Firewallgrenade, Proximity mine and Gibgun code. I think this is one of the finest patches for DeathMatch games. The original code has been altered and fixed only slightly. - Anthony Spataro, who has written the code of the grappling hook, frogleap and kamikaze (even though the hook has been slightly modified in ]MeGaDeatH[). Also the autoconfiguration feature is based on his work. - All new sounds in ]MeGaDeatH[ have been taken/modified from seemingly public resources on the net. - All new graphics/models have been created by me (that's why they look so ugly, but hey, I am programmer not artist). - MultiSkin has been integrated into ]MeGaDeatH[ with some of the (IMHO) uglier skins removed to save space. Dennis Noordsij and David Wiedenmann are to be credited for the code. - All remaining weapons & utilities code have been implemented by me. Copyright and Bugreports ------------------------ ]MeGaDeatH[ is (C) 1997 by Chris 'DaG00SE' Bodmer, All rights reserved. It is freely distributable and no fee may be charged for it. No part of ]MeGaDeatH[ may be used in other works without prior permission. ]MeGaDeatH[ is currently in BETA. Please send bug-reports to: cbodmer@active.ch DISCLAIMER: Chris 'DaG00SE' Bodmer cannot be held responsible for any harm or psychological effects, loss of sleep, fatigue or general irresponsibility caused either directly or indirectly from playing this patch. "]MeGaDeatH[" is in NO way related to respective music group. Availability ------------ The latest version will be available through this URL: http://www.solo.ch/md WANTED: Contributions --------------------- I welcome all your suggestions concerning the weapons and/or playability of ]MeGaDeatH[. If you have any ideas for new weapons, if you have any sound or any weapons-model that you want to see included in ]MeGaDeatH[, please send it to my e-mail account (cbodmer@active.ch).