Title : Reality Bytes Filename : reality.zip Version : 1.4 Date : June 1, 1998 Author : Sean Callan Contact : sabotage@teleport.com (comments are appreciated) www.teleport.com/~sabotage/games/reality.html Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of QuakeC ---------------- unified diff : no context diff : no .qc files : no progs.dat : yes .pak file : yes Description of the Modification ------------------------------- I made this mod to add new depth and realism to the game (hence the title). I hope the many new things included in this mod make deathmatch more fun and single player games more immersive. Enjoy. This mod adds many new weapons, accessories, effects, and monster behaviors to Quake. It also fixes a couple of bugs that were left in the game when it was released. - - = = { Weapons } = = - - * CHAINSAW: You now have a chainsaw in place of your axe. * AIRFIST: The AirFist is a compressed air weapon that sends almost anything it is aimed at flying. * BLAZEGUN: The regular nailgun is now replaced with the fire launching Blazegun. - - = = { Accessories } = = - - * SWINGING HOOK: You've all heard of the grappling hook/morning star. Well this is better. * CHASECAM: Play Quake from a third person perspective (looking over your player's shoulder). * LASER TARGETOR: A laser sight mounted on all weapons except the chainsaw. * RED CROSSHAIR: The old, blocky crosshair is replaced with a slim red crosshair. - - = = { Effects } = = - - * VISIBLE WEAPONS: Now you can see what weapon a player has ready. * MORE BLOOD: A larger spray of blood appears when someone gets shot. * EJECTING SHOTGUN SHELLS: Shotgun shells eject from both of your shotguns. * FOOTSTEPS: Now everyone can hear your footsteps. * SOLID CORPSES: The corpses of the monsters are solid and gibbable. * REALISTIC NAILS: Some of them bounce around, creating sparks, and some stick in the walls before falling to the ground. * WALL DAMAGE: Walls take damage, chunks of metal and stone flying off. * TELEPORTING PROJECTILES: Now projectiles can pass through teleporters. * REALISTIC FALLING DAMAGE: The damage you take depends on how far you fell. * LIGHTNING DAMAGE: When you shoot lightning into water anyone who is in the water will take some damage. * REALISTIC KICKBACK: All weapons give a realistic kickback when they are fired. - - = = { Monster Behavior } = = - - * GRUNT: The Grunts may be armed with extra weapons and some may have extra health. * ROTTWEILER: Man's best friend can eat Zombies for lunch. * OGRE: The Ogre will now try to start his chainsaw. This ugly dude has also been enhanced to lob grenades at you with great accuracy. * ENFORCER: These tough guys have improved blasters. * ZOMBIE: The gibs that the Zombies throw at you can now explode like grenades. * SCRAG: These floating monsters can sometimes teleport. * FIEND: This killing machine has improved jumping abilities. * DEATH KNIGHT: He has three extra attack options for his long range attack and a new melee attack. * SHAMBLER: The Shambler gains a new attack that's similar to the Arch-Vile's flame attack in Doom2. * VORE: These evil creatures have the power of invisibility. The Vore can also lob fireballs like Chthon. - - = = { Bug Fixes } = = - - * BLEEDING: Now shootable doors and triggers don't bleed when hit. * FISH COUNT: This fixes a small bug where the fish were being counted twice when the game counted the total number of monsters. * LIGHTNING DISCHARGE: Now when someone discharges their lightning in water only those players actually in the water will be affected. * SHUB-NIGGURATH KILL: Killing Shub-Niggurath now registers as killed monster. * STATUE MONSTERS: This fix eliminates the rare occasions where a monster is just a statue (it's there but it doesn't move). * TELEPORTING: Now teleporting onto an invincible player works correctly. * KILL REPORTING: Player kills are now reported with the right weapon all the time. * DISCHARGING: The obituaries have been customized so it reports what liquid you discharged into, instead of defaulting to water. How to Install the Modification ------------------------------- Unzip reality.zip into your Quake directory. If you use PKUnzip use the "-d" extension. This will create a directory within your Quake directory called "reality". If you use WinZip make sure the "Use folder names" option is checked. How to use the Modification --------------------------- Read the readme.txt file for more detailed descriptions of all features and how to use this mod. Credits ------- Thanks to id for creating one of the most customizable and fun games out there. This mod is almost entirely based on other peoples' work. I took all the patches I thought would work best together and that would contribute to my overall goal and combined them into one mod. There is no way this mod could have been made without their work. The following people have contributed in some way to this mod: - Chainsaw, by Alexander Vinnikov - AirFist, by the Evolve team: Christopher Bolin: Concept and Artwork Stephen F. Karl: Model Shane W. Powell: QuakeC Matt Houser: QuakeC Mark Lewis: Sounds (stephenk@agility.co.nz) (www.deltix.com/evolve) - Blazegun, by Jonathan E. Wright (nelno@resurrection.com) - Swinging Hook, by Perecli Manole (Perecli@ix.netcom.com) - Chasecam II, by Rob Albin (albinatr@apci.net) - Laser Sight, by Scott Ramsay (sramsay@smart.net) - Blood, by Zander Collier (narcotic@concentric.net) - Shell Eject, by Steve Bond (wedge@valvesoftware.com) Robert Duff (robduff@cco.caltech.edu) - Footstep Mod, by Brett Wagner (brettw@compumedia.com) - Gibbin3, by Jason Carter (killer3d@mindspring.com) Jeff Epler (jepler@inetnebr.com) - Cspike10, by Charlie Zimmerman (czimmerm@cyberenet.net) - TeleWeapon Patch, by Ronald E. Mercer (rmercer1@mindspring.com) - GruntReLoad, by Matt Barnett (mbarnett@dial.pipex.com) - Xsoldier, by Bill Turner (shyft@fwb.gulf.net) - Bloodfix, by CeeJay (d96411@tron.lyngbyes.dk) - Fish bug fix, by Karel Suhajda (bizerba@serverpha.czcom.cz) - Cranked, by Patrick Martin (cmarti39@icon.net) - DeathMatch Essentials, by RAzOR Entertainment (razor.stomped.com) - Red Crosshair, by Dr Banzai (banzai@v-wave.com) - Bug fixes, by Carl Lloyd-Parker (Carl.Lloyd-Parker@bigfoot.com) Development ----------- v1.4: Added numerous bug fixes. Added the nail sparks, wall damage, and red crosshair. Removed the sniper rifle, proximity mines, motion detector, and HUD. v1.3: Added the DeathMatch Essentials mod, which lets you see what weapon a player is carrying. Removed the pipe bombs and portable teleporter. Numerous small changes for smoother, cleaner gameplay. v1.2: Added the Cranked mod, which enhances nearly all the monsters abilities. Added an updated version of the swinging hook which fixed several bugs. Added a new model for the sniper rifle. v1.1: Fixed a bug where nails would stick into a door and remain hanging there when the door opened. Added a realistic kick-back effect to all weapons. v1.0: My first public release. Bugs and the like ----------------- None that I know of (jinx). Copyright and Distribution Permissions -------------------------------------- You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees other than the costs of distribution are charged. Availability ------------ Mail me if you want it. Other than that, you can find it at: http://www.teleport.com/~sabotage/games/reality.html or ftp://ftp.cdrom.com/pub/quake/quakec/compilations/