Deathmatch 4 for quakeworld --------------------------- Title : Deathmatch v4 Filename : dm4-qw.zip Version : 2.0 Date : 19970731 Author : Lucifer (Richard Horwood) Email : rich@mondial.net.au Credits : Disruptor for the concept, Id Software for quake/quakeworld Blue of Blue's news for the great website where I first heard about the idea, Zoid for porting to the only decent operating system out there (linux), and all the bleary-eyed, trigger happy Quake maniacs that make it all worthwhile :) Type of Mod: ----------- Quake C : yes Sound : no MDL : no Format of QuakeC (if a Quake C Mod) ----------------------------------- unified diff : no context diff : no .qc files : yes qwprogs.dat : yes Description of the Modification ------------------------------- This was written for two reasons: 1) It sounded pretty simple, and the only version of this I have seen to date is simply a qwprogs.dat file (not exactly helpful if you need to change the rules). 2) I have been up to my neck in perl writing CGI scripts for the last couple of months, and this was a (bit of a) change. So here's the rules (from Disruptor's plan) ------------------------------ (I took the liberty of making a few changes to the below rules, but you've got the .qc files, so you can do what you like!) - You start with 250 health - You start with 200 red armour - Every time you pick up an enemies pack, you get 10 additional health - For obvious reasons, weapons and ammo do not spawn - If you pick up enough packs to attain 300+ health, you automatically attain a free "Bonus Invulnerability" *AND* "Bonus Oct". You lose all your cells during the duration, and when it wears off, you regain your cells, and are reduced to 100 health and no armour. - When you pick up a Quad, you lose all your armour, lose your cells but you do *8 TIMES* (OctaPower) as much damage. When it wears off, you regain your cells, and are reduced again to 0 armour. - The grenade launcher is back (temporarily). We're testing some new rules due to popular demand. The grenade launcher fires every 1.5 seconds and you lose 2 health points for each grenade you fire. Stuff I changed: - Armor and Quad/Oct damage spawns along with health. - You lose 5 health for each grenade fired. (I don't suggest firing too many grenades if you have Oct damage!) Installation details -------------------- This is a server-side thing, if you're not running a server, you don't need it. If you are running a server, you damn well better know how to do it anyway! Bugs: ----- I fixed most of them, there may still be a couple floating around though. Let me know if you find/fix any... Contacting the Author --------------------- Email me: rich@mondial.net.au Look for me on any decent quake server in Australia - and be sure to check out the ones I run, too if you're in decent ping range: Server: IP: Quake: Quakeworld ------------------------------------------------------------------ quake1.mondial.net.au 203.103.196.25 s/w levels dm v4 quake2.mondial.net.au 203.103.196.26 mission packs ctf ------------------------------------------------------------------ (I also used to take care of 4 servers at Access One, but I disown all of that - the pings there are horrendous!)