Title : Extra Deathmatch Modes Module Filename : edm-v099.zip Version : 0.99 Date : 10 Oct 96 Author : Andrew Dowsey Email : secretkeeper@hants.demon.co.uk Credits : Me & id Type of Mod ----------- Quake C : yes, (ver 1.06) Sound : no MDL : no Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes progs.dat : no To run this patch just copy the items.qc in with the id original qc files and run qcc. Then create an EDM directory under your quake directory and type 'quake -game edm' to play. note: This patch was designed to work with the Server Modules patch. Just overwrite the items.qc when the instuctions ask you to put the v106 qc files in with the Server Modules files. Then use patch & qcc. Description of the Modification ------------------------------- For some circumstances the deathmatch modes id give (1, 2 & 3) you arn't satisfactory. For instance, whn your playing 16 deathmatch on DM4. This patch aims to rectify that and gives you 5 new deathmatch modes. Just type in 'deathmatch n' at the console where n is the new mode: 4) Nightmare deathmatch 2. Many people think that there isn't enough ammo on deathmatch 2. This mode gives you x2 ammo with each weapon you pick up apart from the Super Shotgun which gives you x4. Apart from that its exactly like deathmatch 2. 5) Alternative deathmatch 1. This mode is exactly like deathmatch 1, except it only allows you to pick up each weapon once. This was done to stop campers waiting for the weapon to respawn. The main use of this mode hasn't been implemented yet - I will put in a player coefficient so that the more players enter the game, the quicker all the items respawn. Obviously, this would mean camper field day, which is why this mode was developed. 6) Respawning deathmatch 2. Weapons stay around like deathmatch 2 but everything else respawns. 7) Nohealth deathmatch 1. Just like deathmatch 1 except health does not respawn. Created because my friends are getting increasingly annoyed when they blow someonw to within 1% of their life and then their opponent runs away and collects health. 8) Nohealth Respawning deathmatch 2. Self explanatory. I recommend this mode. Todo ---- Monsters I suppose for completness. Player coeffiecient so that the more players enter, the quicker respawning becomes. No more 15 players with shotguns and 1 with everything. Any other modes people request. Please email any suggestions & bug reports to secretkeeper@hants.demon.co.uk