[RocketLand Navigation ImageMap] Rocketland Mod Version Beta 2.083 What you need: * The registered version of Quake One * Version 2.30 of quakeworld * The Rocketland mod Rocketland Mod Instructions What is Rocketland? Rocketland is a server side mod that allows players to experience widely varying gameplay without installing pak files. The model and sounds downloads are under 400k. Rocketland is based on the Matador and Quakeworld source code. Rocketland source is NOT being distributed at this time because of the need to clean up and comment the code. It should be available on the Rocketland CD. Rocketland allow you to play several mods in addition to deathmatch: Practice Arena - similar to rocket arena. Flag Arena - Capture the Flag Fortress Arena - Team Fortress (with only three classes and no grenades/detpacks) Installation * Unzip the rocketland zip file to a rland directory in your quake directory. The path should be something like: c:\quake\rland\ * The resulting files should be as follows: c:\quake\rland: qwprogs.dat - this is the heart of the rocketland mod, the server-side qc code server.cfg - this is a sample server.cfg file showing the use of rocketland flags rmreadme.txt - instructions rmorder.txt - order form c:\quake\rland\sound\misc blows.wav - plays during the last 15 seconds of server shutdown teleprt1.wav - plays for runes spawning teleprt4.wav - plays for runes spawning elev.wav - elevator music 1 elev1.wav - elevator music 2, or flag capture fakepent.wav - lets you know what that pentagram you just got is really worth meow1.wav - damage during fake pentagram, or always quad off meow2.wav - damage during fake pentagram ni.wav - grapple somebody, or steal flag tspanic.wav - future use (for tf portion of rocketland) c:\quake\rland\sound\weapons sniper.wav - sniper rifle shot excelent.wav - sniper kill yeahbaby.wav - sniper reload c:\quake\rland\progs bit.mdl - grapple hook chain link hook.mdl - grapple hook end star.mdl - grapple hook end v_sniper.mdl - sniper rifle flag1.mdl - red flag flag2.mdl - blue flag c:\quake\rland\maps fragfes1.bsp - rocketman's most popular map fragfes1.txt rm_dm01d.bsp - the first in the rocketman dm series of maps rm_dm01d.txt rm_ra1b.bsp - the first in the rocketman ra series of maps rm_ra1b.txt rmctf1b.bsp - the first in the rocketman ctf series of maps rmctf1b.txt * If the directory structure after you unzip is as shown above, start qwsv as follows: o qwsv +gamedir rland * your server should now be running the rocketland mod Rocketland Server Variables * Basic Functions o rm_vote + 0 = no voting + 1 = voting enabled o match_play + 0 = normal operation + 1 = voting disabled, impulses other than weapons trigger cheat warnings o nopent + 0 = normal pentagrams in maps + 1 = no pentagrams in maps + 2 = fake pentagrams in maps o spawn, set to number of seconds of spawn protection you want in deathmatch (does not apply to Practice Arena or Flag Arena) o gravlo, low limit for random gravity 0-1200 o gravhi, high limit for random gravity 0-1200 o rmgrav + 0-1200 sets gravity + rand = random gravity o nohook + 0 = no grappling hook + 1 = grappling hook enabled o norunes + 0 = no runes + 1 = runes enabled o nosniper + 0 = no sniper rifle + 1 = sniper rifle enabled o skyhook + 0 = cant grapple to sky, sky is not solid + 1 = grappling sky allowed, sky is solid (splash damage) o respawn, set to seconds before automatic respawn of dead players. * Practice Arena Specific Flags o rm_gofish + 0 = no grappling hook for spectators in arena + 1 = grappling hook enabled for spectators in arena o rm_axe + 0 = arena spectators have no weapons and godmode + 1 = arena spectators have axes and can kill each other o rm_turns + 0 = arena spectators fire to get in and can take cuts + 1 = arena spectators are put in the arena in order Rocketland specific Map variables * rm_flags Place a property called rm_flags on the worldspawn entity and set it to achieve the following (note: arena bits are cleared by rocketland if your map is not a proper ra, ctf or tf map, they are set by rocketland if such a map is detected) o RM_ALWAYS_QUAD = 4; //always quad, may be set in map or toggled by switch RM_SWITCHABLE_QUAD = 8; //switch with sounds 7 toggles always quad on and off RM_NOAMMOSPAWN = 16; //take all ammo away upon spawn, this one is not used, ammo is taken away by default RM_SKINKICK = 32; //kick players for changing skins RM_PRACTICE_ARENA = 64; //practice arena //* set by rocketland, do not set RM_FLAG_ARENA = 128; //flag arena, overrides practice arena //* set by rocketland do not set RM_FORTRESS_ARENA = 256; //fortress arena, overrides flag and practice arenas, //* not implemented yet do not set RM_GOFISH = 512; //allows spectators to fish during rocket arena * quad switch Place a switch in your map with sounds set to 5 and it turns on the quad for everyone if rmflags are set for an always quad map. The sounds are as follows: o sounds = 5, turn on the quad, quad damage sound o sounds = 6, turn off the quad, meow o sounds = 7, toggle the quad * sv_gravity If you want low gravity, put an sv_gravity on worldspawn entity and set it to the desired gravity. "rand" will not work for sv_gravity, you must spell it out. Map Voting in Rocketland If you want your clients to be able to vote for maps, you set rm_vote = 1. They may now vote for map changes from their console. A typical election with three players: * Player 1 types "vote" in his console and is now nominating a map change. On his screen, he sees a list of maps, and may either 2, 3 ,4 or 5 to select one of the maps he sees, hit 1 or 6 to scroll to another list, or hit 7 for an entirely new list of 20 or so maps to pick. BUG: after hitting 7, it is sometimes necessary to scroll with 1 or 6 several times to see the new map list. * Now that Player 1 has nominated fragfes1, the other two players get vote messages on their screens every time they fire a weapon. They may either: type yes in their console to approve the new map, type no in their console to deny it, or do nothing and the election will expire. * Note: if you dont have rmaps0.cfg or reset.cfg in your id1, qw, or rland dir, you will get an error message from the server. rmaps0.cfg is necessary for voting to work. Obtaining Rocketland on CD Rocketland is FREE. No charge is made for downloading rockedland or any rocketman maps from the web, ftp sites or any server running rocketland. A CD is available as a service to the bandwidth impaired. Rocketland is available on CD for $9.95 plus $5 shipping in the U.S. and Canada. $10 shipping for non-us. remit the $14.95 or $19.95 in check or money order in U.S. funds, along with your return address. Allow 4-6 weeks for delivery. On the cd are almost 100 rocketman maps. Sorry, other maps which have distribution restrictions may not be included on the cd, but may be obtained at ftp.cdrom.com. To Obtain the CD send to: KendallPC Box 2453 Southfield, MI 48037 Make Checks payable to KendallPC. You may print out and fill in the order form, rmorder.txt email: rocketman with questions, comments, suggestions about rocketman maps, quake servers, or this web site. Get Sponsored Page maintained by Jeff Kendall (rocketman), jeff@africamail.com. Copyright(c) Jeff Kendall 1998. Created: Tuesday, February 03, 1998 Updated: 12/12/98 [RocketLand Navigation ImageMap]