Blood v0.5 12/19/96 This is a minor edit of weapons.qc which makes more blood generated when monsters/players/you get shot, and makes it look a little cooler. Actually (IMHO), a lot cooler. Does not affect weapons damage. I noticed from the previous version that the spread isn't quite enough to create a truly bloody and realistic effect. Now when you shoot a baddie (or enemy Inet player) just right, it is surrounded in a misty cloud of blood specks. The Double-Shotgun is particularly effective in bringing out the best in this effect. The hope is that this effect makes the game gorier. Gore can be a good thing. The original Quake blood function, inside the weapons.qc, is commented out, but is provided for you to see how the changes were made. I noticed that the duration of the blood effect is always the same. Therefore, setting different velocities makes the blood fly either longer or shorter distances. Blood need only be run on the server for all players to get the effect. ---------------------------------------------------------------------- Updates from v0.4: -Got rid of the green dots. Apparently, if your spray angle (in the original source, it is '73'.) is greater than or equal to 80, then the blood specks are green. I assume this is a Quake programming vestige from a monster that was supposed to have green blood. ---------------------------------------------------------------------- Using Blood: In your Quake directory, create a subdirectory called (for example) Blood. Place the Blood progs.dat file into this folder. Play a bloodier game by typing from a DOS prompt: quake -game blood Or make a .bat (batch) file with the same command for Windows95. ---------- Compiling Blood: Replace the weapons.qc file in the directory with all the other necessary .qc files. (I have a v106qc.zip file I downloaded from idsoftware's ftp site.) Run your quake compiler (Usually qcc). After compilation, a new progs.dat file will be in the next highest directory. ---------- Bugs: None encountered. ---------------------------------------------------------------------- Kevin Bowen really deserves the credit for this mod. I tried to email him at his address for permission to distribute this (flame@pacbell.net) but got bounced back. Witchdoctor Zander Collier, III narcotic@concentric.net ----------------------------------------------------------------------- Used in creating Blood: Blood! v0.1 weapons.qc generic Quake v1.06 weapons.qc Fastqcc.exe Windows95 notepad associated v106qc files ---------- In this .zip: progs.dat weapons.qc blood.txt ------------------------------------------------------------------------ Version History: Blood! v0.1 7/25/96 A ridiculously simple QuakeC hack that makes the game a little bloodier. Originally by: Lunatik - Kevin Bowen -- flame@pacbell.net (deserves money or donated computer equipment for thinking of the idea. Again, I could not contact him.) Blood v0.4 12/13/96 Witchdoctor -- Zander Collier -- narcotic@concentric.net