=============================================================================== ==== Title : Psyko Gibber ================================================== ==== Version : 1.0c ========================================================== ==== Author : Cykik ========================================================= ==== For : Quake ========================================================= ==== Tested in: Quake v1.01 and v1.06, full only. Multiplayer and Single ====== ==== Player ======================================================== =============================================================================== ------------------------------------------------------------------------------- This zipfile should contain the following files: WEAPONS.QC ITEMS.QC PLAYER.QC PROGS.DAT PSYKOGIB.TXT ------------------------------------------------------------------------------- WHAT THIS PATCH DOES: This Quake patch is for all the gib/blood/carnage luvvers out there. It does the following: - Makes the nailgun, super nailgun, grenade launcher and rocket launcher all fire gibs. - Makes all the gunz fire _very_ fast execpt the axe, which is speeded up, but it can't go to fast, otherwise it doesn't hit. - Makes more blood come out of guys, when killed but not gibbed. - Makes _A LOT_ more gibs come out of blown up players in multiplayer. The problem with this and having Quad Damage is that the player and his/her gibs are often blasted out of the level bounds! (An unusual effect) - Give you unlimited and automatic Quad Damage and unlimited ammo, even in Multiplayer. These start once you fire a gun for the first time in a level. - Makes Shambler's take double damage from explosions, unlike normal, when they take half damage. The following it also does but makes are pointless 'cause of the unlimited ammo: - Puts all the ammo limits up to 999, but because Quake can only accept up to 255, it says 231 for ammo and after ammo reaches 0, it goes to 255 (it does this 3 times before the real 0). - Makes all ammo boxes give you 100 of that type of ammo. These make for __TOTAL__ gorefest! Enjoy! HOW TO USE: After unzipping this file, make a directory called 'PSYKOGIB' in your Quake directory. In the 'PSYKOGIB' directory create a directory called 'PROGS'. Copy 'PROGS.DAT' into the 'PSYKOGIB' directory and the remaining files into 'PSYKOGIB/PROGS'. NOTE: The directory 'PROGS' and it's contents are not necessary for this patch to work. If you want, you can delete it. To play Quake with Psyko Gibber, get into your Quake directory and type: 'QUAKE -GAME PSYKOGIB'. This patch was made using QCC from id Software. HOW TO RECOMPILE: To recompile this patch, copy all the .QC files and 'PROGS.SRC' from your QCC directory to the 'PSYKOGIB\PROGS', except for 'WEAPONS.QC', 'PLAYER.QC' and 'ITEMS.QC' and run QCC on the 'PSYKOGIB\PROGS' directory. LEGAL STUFF: This patch is Freeware, and may be distributed all you want. You may modify this patch on the condition that I'm given credit somewhere in the modified patch. THE AUTHOR OF THIS PATCH IS NOT LIABLE FOR ANY DAMAGES THIS PATCH CAUSES THROUGH ITS USE AND IS PROVIDED AS IS, WITH NO WARRANTY OF ANY KIND. UPDATES: v1.0a - First version. Never released. v1.0c - Fixed 2 bugs and added 1 thing. Bugs were packet overflow cause of to many gibs, the other with a the gib grenade bouncing sound not being precached. Added bigger and different shaped gibs for grenade launcher and missile launcher. CREDITS: id Software for the QUAKE (the best game evva), QCC and for making Quake so user editable. PHalcon for the original Psyko idea (Psyko Doom), pointing out a bug and telling me to do the legal crap above. SlobadanGolozovich for liking Quake with Psyko Gibber even though he hates Quake normally (some people!?!) OTHER STUFF: Look for updates where you found this file as the file 'PSYKOxxx.ZIP' where 'xxx' is the version number. Any suggestions for futher patches, contributions, comments and bug reports can be mailed to me, care of PHalcon, at . Cykik Psyk Software PsykOnForever