=-=-=-=-=-=-= play_ambient =-=-=-=-=-=-= by CeeJay ( d96411@tron.lyngbyes.dk ) This is a generic ambient sound function. Made so those without QuakeC knowledge can easily create and use their own ambients. To use : Insert a play_ambient into your level where : origin : is the sounds origin of course - like a normal ambient noise : is the sound to play - It should be a looping sound (ex:items/suit.wav) - NEW volume : is how loud the sound is - Default is 1 (full volume) - NEW speed : is really attenuation and determines the way the sound is played. - NEW If set to -1 , it will play a background tune. settings : -1 = No attenuation (same volume everywhere) : 1 = Normal ( but not for ambients - they use static ) : 2 = Idle ( ? ) : 3 = Static ( the default )