______ _ _____ _ __ __ | _ \ | / ___| | / _|/ _| | | | |___ __ _ __| \ `--.| |_ _ _| |_| |_ | | | / _ \/ _` |/ _` |`--. \ __| | | | _| _| | |/ / __/ (_| | (_| /\__/ / |_| |_| | | | | |___/ \___|\__,_|\__,_\____/ \__|\__,_|_| |_| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- deadstuff version 1.0 - tony collen - manero@canweb.net - EfNet IRC #QuakeEd or #Trinity -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DeadStuff is meant as an addition to any Quake levels you may be creating. It allows you to place dead bodies and giblets around a level. Quake does not normally allow you to place dead things, So I decided to write this quick patch. Simply back up your original progs.dat, and place the new one in your quake directory. If you do not wish to do this, make another directory off of Quake\ and place it there. To add the dead things into a Quake map, simply create a new entity, but name it one of the items below. They should be self-explanatory. You can add spawnflags 1 to make the dead item "solid" Any item marked with a '*' will allow spawnflags 2 to be set, making the monster lie face-up. gib_misc_1 gib_misc_2 gib_misc_3 gib_dead_demon gib_head_dog gib_head_army gib_head_hell_knight gib_head_knight gib_head_enforcer gib_head_ogre gib_head_player gib_head_shalrath monster_dead_shambler monster_dead_army * monster_dead_demon monster_dead_dog monster_dead_enforcer * monster_dead_ogre * monster_dead_knight * monster_dead_hell_knight * monster_dead_shalrath monster_dead_wizard player_dead_axe player_dead_face_down player_dead_on_side