Title : Real Glass (i guess) Filename : Glass.zip Author : Jacob Bowers Email : ksjeb02@taisun1.edu Credits : id software, for obvious reasons I should think. Ben Morris (I hope I spelled his name right) for making the best editor in the world. The dude who made Adquedit, I can't think of his name off the top of my head, but he made a cool program. Build time: Don't remember, I did this one a while back... Type of Mod ----------- Quake C : yes Sound : yes, sound of glass breaking MDL : No, but has new sprite Format of QuakeC (if a Quake C Mod) ----------------------------------- unified diff : no context diff : no .qc files : yes, for what its worth progs.dat : yes Description of the Modification ------------------------------- This is the first quake mod i've ever put on the 'Net, so bear with me. To run this mod you *MUST* have Hipnotic's "Scourge of Armagon". This little level demonstrates my version of glass in Quake, which I think is cool. It seems to me to be the only attempt at transparent breakable glass sofar in Quake...also, I made this mod before Raven released Hexen II (one bad ass game in my opinion) so i didn't find out how to do it from Hexen II. What I did was this: 1. I ripped some pcx's from Duke3d (the glass textures). 2. I used Adquedit to make a sprite from these textures. 3. I programmed some quakec to activate the sprite's animation when the sprite is "used"... 4. I made a small environment to place the glass in...I'm acctually quite proud of the environment too. To use this mod, make sure your Scourge of Armagon *.paks are unpacked, and that the *.paks are moved from the directory. Now move my progs.dat into the Scourge directory. Put the glass2.spr in the C:\Quake\hipnotic\progs directory. Put the glass.bsp in the c:\Quake\hipnotic\maps directory. Put the glass.wav file in the c:\Quake\hipnotic\sound\misc directory. Run quake with the command line "Quake -game hipnotic -hipnotic +map glass". I've provided the *.map and source quakec for anybody who wants to use this in their levels...but please mention me in your *.txt files if you do use it :) By the way, you also have to put the bullet1.spr and bullet2.spr in the PROGS directory with the glass2.spr... they are left over from a previous atempt at making random bullet holes, instead of the single bullet hole used in the Scourge pak.