Inner Circle Trinket Author : Gary Griggs (ggriggs@gis.net) Version : 1.01 Release Date : 8/29/96 Description : The Inner Circle Trinket is a QuakeC addon that provides a new powerup that has random effects. Some of these effects are good and some are downright evil. The Inner Circle Trinket is designed to be added to new maps; The first such map, giggler.bsp is being released simultaneously with this patch. This quake map is excellent for deathmatches of 4-6 players and was designed by giggler, author of many excellent Doom wads. Details: * Installing the patch To install the code create a directory named ictrink under the main quake directory and copy the progs.dat from the ICTRINK archive there. The patch only needs to be installed on the server side, however the provided sounds do add to the enjoyment of the game and it is recommended that clients install these. The .wav files need to reside in a directory quake\id1\sound\items * Example for starting a map with Inner Circle Trinkets quake -game ictrink +deathmatch 2 +map giggler * Game Play The Effects: Just in case you can't figure out whether an effect is good or bad from the detailed description provided, I've labelled each effect with a (Good), (Bad), and in one case (Ugly). * Max Axe (Good) The Max Axe supercharges your axe so that one hit on an opponent will gib them. If the quarter damage is active the max ax overrides it. The Max Axe lasts 60 seconds or until death. A dropped backpack will not contain a Max Axe. * All Weapons & Maximum Ammo (Good) Just like the name implies this gives you all the Quake weapons and maximum ammunition for each. This is not a timed effect. * Quad Damage (Good) The Quad Damage works the same as the normal Quad Damage powerup. It amplifies the damage of all your weapons by a factor of 4. This is a timed effect that lasts 60 seconds or until death. The Quad Power cancels any Quarter damage effect. * Plant Bomb (Good) When you plant a bomb the next person who picks it up is gibbed and you get the credit for it. Beware though - if you pick up your own bomb, you lose two frags and potentially four if you own Two for One Fragging! This is not a timed effect. * Two for One Fragging (Good) Every frag gained or lost is multiplied by two! This is a timed effect that lasts 60 seconds or until death. * Super Health and Armor (Good) This gives you maximum health (250) and the Red Armor (200) regardless of current health and armor. However, Inner Circle slime do not get any armor and health credits. This effect is not timed and lasts until death. * Quarter Damage (Bad) The Quarter Damage behavior is similar to the Quad Damage only you don't want to be stuck with this one. Instead of doing 4x damage with any weapon, you do 1/4 the damage. Even rockets aren't so hot now! Of course there's always suicide. This is a timed effect that lasts 60 seconds or until death. The Quarter Damage effect cancels any Quad Power effect. If the Max Axe is owned it does not lose any effectiveness. * Bomb Detonation (Bad) If you've never been killed before you will be now. Picking up a planted bomb will gib you instantly. The player who planted the bomb is credited with a frag. If you pick up your own bomb you lose frags - see the details under Plant Bomb. * Honorary Inner Circle Member (Ugly) What's worse than picking up a planted bomb or running around doing 1/4 the normal damage with your weapons? How about becoming an honorary Inner Circle Member where you cannot go above 25 health and have no armor for a period of 60 seconds? Bad? Well, that's only part of it. Even death is not a valid excuse for leaving the Inner Circle! But wait, there's more... Heck, as if being an easy target wasn't enough, you get a pitiful Inner Circle name chosen for you during your stay; it's sure to make you the talk of the town. Randomness of effects : The effects of the Inner Circle Trinket are random with the exception of bomb detonation which is always the next effect after dropping a bomb. The Good effect to Bad effects ratio is set at 6:4. Extension of effects : All timed effects will be extended if the same effect is encountered again. Any remaining time is discarded and the countdown begins anew. Cumulative effects : Some effects are cumulative, including some of the timed effects. As an example, it's feasible depending on the number of Inner Circle Trinkets, and the respawn times on each, to have Super Health and Armor, All Weapons and Maximum Ammo, Quad Power, Two For One Fragging, and Plant a Bomb - all at the same time. History of the Inner Circle : Intelligence data gathered on the Inner Circle tells us they are a group of youngsters between the ages of 14 and 17 who frequently band together for the purposes of intentionally causing mischief. The author of this patch has encountered them on DWANGO where they frequently get slimed, kicked, and banned from the system. The prowess of the Inner Circle is truly seen when they attempt in vain at hacking the DWANGO system using such innovative aliases such as hacka, tracka, laqueefa, and tacopaco to name a few. Coding for the Inner Circle Trinket : The Inner Circle Trinket is a new powerup that can be added to new maps at the map author's discretion. Map authors can do this by adding an entity and assigning it an origin, classnaname ic_trinket, and optionally spawnflags. Bits 0-5 of spawnflags are used to describe the respawn times of each Inner Circle Trinket entity. 0 = Default respawn time, 1-62 = 5 second increments (ie. 5 seconds to 310 seconds in 5 second increments), 63 = random respawn times (5 seconds to 310 seconds). Bugs/Problems : If the sounds are not present on the client machine, an error message is displayed every time a IC Trinket sound tries to play. This does not prohibit game play. The option to turn off sounds thus preventing these messages will be available in the next release. Max Axe does not have any visual indication while active. It does give a message at pickup and when about to expire. Stuttering on Access Denied if player is an honorary Inner Circle member and tries to pick up health or armor. Users do not get renamed if they exit the game as an Inner Circle member. Name changes are not recognized which affects renaming players after gettting their reprieve from a stay with the Inner Circle. Credits : QA - A special thanks to duke, metal, giggler who participated in early alpha testing. Also thanks to crom7, and blackjak. Bugs - Mine, all mine! Reporting problems or requesting enhancements : Please contact me via email at ggriggs@gis.net