Title : QuakeWorld Mission Pack 1: Scourge of Armagon Server Patch ** this is for QW servers ONLY ** Filename : hipqw92.zip Date : 3-17-97 Version : 0.92 Beta Credits : ID Software for a leet game John Carmack for a leet network game (ie. QW) Hipnotic Software for a leet mission pack Jim Dose' for some leet QuakeC Conversion: Chris Little (Oskilla in QW on the PlanetQuake server) Email : chrislit@uclink4.berkeley.edu Web : http://www.jps.net/jonlitt/oskilla * Type of Mod * Quake C : yes Sound : not included -- buy the pack MDL : not included -- buy the pack Maps : not included -- buy the pack * Format of Quake C * unified diff : no context diff : no .qc files : yes progs.dat : no * Description of Mod * Very simply this is a merger of the QW and Hipnotic QuakeC sources. Now people can start setting up QW servers with the Hipnotic patch. It's got rotating brushes, bobbing water, the laser cannon, the hammer , and all the rest. If you don't have Hipnotic's patch yet, get it. Get it now. I also modified some of the obituaries from their standard form. It wasn't a lot of work on my part. I basically felt the need to do it because I was getting really tired of waiting for someone else to and I wanna play Hipnotic QW!! NOTE: This patch was NOT made by Hipnotic. It just uses their code. They may release their QW version of their patch, in which case this will become obsolete. If something is wrong with this patch don't whine at Hipnotic as it is probably my fault. :) * How to Install the Modification * When I decided to do this conversion from Quake to QW the possibility of dynamically downloading basically all of Hipnotic's work for free troubled me. I've come up with a reasonably good solution to this however. First get a good program to unpak the .pak file that comes from Hipnotic. Take the maps directory and put it inside another directory in your quake directory. For example, if you have your maps in c:\quake\hipnotic\maps, move them to c:\quake\hipqw\maps. Now compile the source code from this patch, making any necessary changes, and put the resulting progs.dat into the c:\quake\hipqw directory. I'm assuming that if you are running a QW server, you probably have some experience compiling QuakeC. You may (or may not) wish to add all the QW skins to a c:\quake\hipqw directory. IMPORTANT!!: DO NOT put the .mdl's, .wav's, etc. anywhere under the c:\quake\hipqw directory. If you do, people will be able to download the entire patch from your server. When people lacking the pack log in they will receive error messages and be dropped. When people who have the pack log in, however, they will get to DM in some of Quake's finest levels and have it count towards their QW rank and skill. Now just run qwsv -game hipqw -master xxx.xxx.xxx.xxx:xxxxx and your server will be up. Of course, you'll want to edit the server.cfg, but you can consult others for help with that. * Problems * Well, firstly, remember that the version number says 0.92 Beta. I've been running a server with this patch for a while, but I'd hardly say it's undergone rigorous testing. The QW and Hipnotic source codes from which I worked are most likely flawless. My merger of the two may have bugs. Another problem arises with differences between quake.exe 1.07 and QWCL 1.25. Older versions of the quake executable were not really set up to handle some of Hipnotic's map enhancements. Hopefully the next version of QWCL will remedy this situation. For the most part, everything works great. But go into start.bsp's low gravity room and you'll find that the personal gravity variable doesn't work. Also, people sometimes get stuck on some buttons and textures on occasion look a bit funky. Overall, this server patch should provide hours of Hipnotic fun without trouble. If you find any problems, mail me at the address above. Just try to keep people from ripping Hipnotic off by d/l'ing the pack. They did some great work here and deserve their money. * Version History * 0.92 Fixed the weapon ranking system again. I'd like to make a RFC on the ranks/ranking system I used here. 0.91 Removed use of the playham.mdl model since it tended to make things a big funky in QW. (ie. A person with the hammer selected has the base player skin essentially with the base colors. Thus a person who selects the hammer would be VERY noticeable since their skin would change before your eyes.) Fixed the error that allowed you to select any weapon except the GL and Prox Mine Launcher, whether you had it or not, so long as you had enough ammo. Fixed the error in the weapon ranking procedure that never made it never choose a full powered hammer as the best weapon. Made it so that the footsteps play by default. Comments welcome on this decision but keep in mind that the default method for selecting whether they are on or not (ie crosshairs 2) won't work in QWSV. 0.9 Initial release