Happy Shambler presents: ------------------------ Title : Megajump Filename : megajump.zip Version : 1.1 Date : 05/05/1997 Author : Paolo "Nusco" Perrotta Email : nan0744@iperbole.bologna.it (comments are welcome) Credits : Myself for the project, the Quake-C code, the MDL and the skin (this last is loosely based on original work from Hipnotic). Walter Sammarchi (pec1063@iperbole.bologna.it) for the sounds. Adriano Lorenzini (bib2002@iperbole.bologna.it) and Roberto "Camper" Bettazzoni (bettazzoni@sis.dsnet.it) for playtesting. And of course, id and Hipnotic for all the original Quake stuff. Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes progs.dat : yes Description of the Modification ------------------------------- This is a new powerup for Quake. It's not terribly original: it simply allows you to make very high jumps. Besides, it will also protect a player from falling damage. This is *not* the same as the antigravity belt from Mission Pack #2: I don't like the belt, as it makes you fall very slowly, forcing you to be a sitting duck helplessly floating down while people jumps and runs happily under you, filling you with lead and rockets. The Megajump allows a player to easily and safely execute some advanced rocket-jumping-like tricks, like the "rocket from above" move that tends to make victims so mad. OTOH, it can be dangerous when confronting a very good player - he'll probably be able to anticipate you while you're in air and send a missile in the place where you'll touch ground. It should be an interesting playing experience BTW. This mod is nothing special, but it was not just thrown together - the sounds and MDL were done with some care to make sure that the new powerup fits well into the game. Also, the (very simple) source is pretty clean and well commented. The mod doesn't include a map for testing. However, I included a MAP file to patch map dm6.bsp, but you'll have to extract/patch it yourself. How to Install the Modification ------------------------------- This patch doesn't include a map, as it was made mainly for map authors that want to insert a new powerup into their levels. The name of the new entity is "item_artifact_megajump". I'll take for granted that you know how to patch Quake maps, etc. BTW, here's a fast explaination: Make a new MEGAJUMP directory under your QUAKE directory and copy the file megajump.zip there. Unzip the file *keeping all subdirectories* (pkunzip users: use the -d switch). To test the powerup, you now need some maps containing the megajump. To do this, just insert the entity: item_artifact_megajump into a map. Inside the MEGAJUMP\MAP directory, you'll find a new MAP file to insert the Megajump into map DM6 (it takes the place of the Invisibility Ring). To use the MAP file, you'll need some kind of PAK processor to extract a copy of map dm6.bsp from the pak1.pak file under your QUAKE\ID1 directory. Then, you'll need qbsp.exe to patch the map (just put all the files into the same directory and type "qbsp -onlyents dm6"). You can find these files on ftp.cdrom.com/pub/quake, or similar Quake archives. When you have a Megajump-ready map, put it under the QUAKE\MEGAJUMP\MAP directory. You can now run Quake with the "-game megajump" parameter and start the map normally. Hey? Are you still there? Technical Details ----------------- The source is clean, and every modification is clearly marked (just make a text search for "MEGAJUMP"). Not much else to say... This is a very straightforward mod, really. Author Information ------------------ Almost 28. Engineer, Java programmer, movie buff, ex-smoker, Quake addict and some other things. Who cares, actually? Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work. In fact you can do what you want with this mod, provided that: 1) you don't sell it or otherwise make money from it; 2) you send me a mail telling how you used it; 3) you acknowledge my work. Quake and all things quakey are copyrighted by id software, of course. Availability ------------ FTP: ftp.cdrom.com/pub/quake/quakec Version history --------------- Version 1.1 (March 5, 1997) (First Net version) * Correct behaviour when the effect is finishing. * Player isn't hurt for falling when Megajump is active. * English comments in source. Version 1.0 (April 24, 1997) (Only distributed in a free CD with the Italian magazine "IoProgrammo", as I wrote v1.1 soon after). * A first, crude implementation.