Title : Quick turn Filename : qturn.zip Version : 2.0 Date : 28/2/97 Author : Scott Leis Email : sj_leis@postoffice.utas.edu.au Credits : ID Software, for Quake and Quake-C. Type of Mod ----------- Quake C : yes Sound : no MDL : no Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes progs.dat : no Description of the Modification ------------------------------- Added 4 impulses to weapons.qc. These impulses allow the player to turn 90 or 180 degrees left or right much quicker than can normally be done by holding the run key and the left or right turning keys. Modified files: weapons.qc Impulses numbers and descriptions Impulse 13 - Left 180 degrees Impulse 14 - Right 180 degrees Impulse 15 - Left 90 degrees Impulse 16 - Right 90 degrees How to Install the Modification ------------------------------- Make a new dir in your Quake directory (ie c:\quake\qturn) and move progs.dat into that directory. Then run Quake with the command line parameter -game eg. quake -game qturn Bind a key to each of the four impulses to use them in the game. Technical Details ----------------- Known bugs: The QuickTurn is not perfect. If you're facing angle is not an exact multiple of 45 degrees, several QT's in a row will change it so it is. It also not a good idea to do a QT while pressing a normal turn key, or to have two qturns running together as you never know where you'll end up facing. Let me know if you find any other bugs. Also, if you know how to set up the qturns so that (1) they won't work if a normal turning key is being pressed; and (2) they won't work if one of the other qturns is running; please let me know about it. History ------- Version 2.0 - 28/2/97. Added the right 180, left 90, and right 90 quickturns. Also slightly modified the turning code so it should be less affected by other turning keys. Version 1.0 - 25/2/97. The first released version. Only had a right 180 degree quickturn. Author Information ------------------ Fourth year at the University of Tasmania, Australia. Still finishing second and third year Computer Science subjects. Really just a nobody who likes stuffing around with maps for Doom, Doom2, Heretic, Hexen, and Quake, and code for Quake. Copyright and Distribution Permissions -------------------------------------- Authors may use these modifications as a basis for other publicly available work, but I'd like to know about it, and be given credit. Availability ------------ This modification is available from the following places: FTP : ftp.cdrom.com/pub/quake and mirrors