ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Title : Radar º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Filename : RADAR20.zip Version : 2.00 Date : 4/18/97 Author : Howard Roy Other mods: Killer Quake Pack 1.0 : Air Strike 1.0 : Mini Cannon 2.0 4 Barrelled Shotgun 1.0 Portal Gun 1.0 Disc 1.35 Email : Howard@mortimer.com Web Page : http://www.mpog.com/kqp/ Credits : ID Software <- well, no ID, no Quake. Simple. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Type of Mod º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Quake C : yes <- Yep, I did the code, Sound : yes <- and the sound effects MDL : yes <- AND the model with skin - all by myself. |8^) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Format of Quake C º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ unified diff : no context diff : no .qc files : no progs.dat : yes ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Description of the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Remember the very first day you played Quake? You started the game, very excited, then you pressed the TAB key... and... what the hell? Where is the map? What? NO map in Quake?! Well, it doesn't really matter now, that you're SO familiar with all levels in Quake, but then, whenever you play in DM games, aren't you hate that you can never find your opponent when you have super power or invulnerability on, especially when there are only two of you playing? I know all you guys wanted and waited for someone to create a radar, so I did. This radar is capable of detecting ALL nearby enemy within a radius, and their position with respects to yours will be shown on the radar as a colored dot. The color scheme is as follows : Red - the opponent is on the same height level as you do. Blue - the opponent is at a higher height level than you do. Yellow - the opponent is at a lower height level than you do. And the dot position represents : in front of you | | at your | at your left -----+----- right side | side | | behind you The closer the dot is from the center of the Radar, the nearer your opponent is away from you, and vice versa. Have fun gibbing CAMPERS! In Radar 2.0, I've rewrite the source from scratch add developed this REAL-SPACE detection system that allow all living objects detected by the radar will be shown on the active radar screen with REAL distance and angle with respects to your position and facing direction. Try it, you'll know it's no longer 8 directions, 3 distance ranges, it can now detect ALL directions (360 degrees) and distance W.R.T. your position. If you want to get the source of Radar, please contact me at howard@mortimer.com Thanx. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Brief summary of features º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ New weapons Ammo Scale* Description (* 1 is least powerful, 5 is most) ============================================================================= (Ammo cost : S = shells, N = nails, R = rockets, C = cells) Radar 0 - (0) A VERY useful living object detection device ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to use Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Enter Impulse 110 to toggle the Radar. IMPORTANT NOTICE ================ Once you've activated a radar, you cannot fire your weapon, switch weapon (unless you pick up some other weapon), or even enter another impulse command. All you could do is to toggle the Radar to off before you could fire/switch you weapon again. This is intented to prevent serious slow down of the game since otherwise everyone will activate the radar FULL TIME and if too many of them gathered in a crowded place, you COULD run out of edicts and crash the game. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to Install the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ goto Quake dir make a sub dir named something like RADAR unzip everything with -d into that sub dir run quake with the -game option Examples: C:\>cd quake C:\Quake>md RADAR C:\Quake>cd RADAR C:\Quake\RADAR>unzip -d RADAR10.ZIP ... unzip files ... C:\Quake\RADAR>cd .. C:\Quake>Quake -game RADAR If you're running under Windows 95, and have more than 8 MB of ram, try to run Quake with this command : C:\Quake>Quake -game RADAR -winmem 12 (If you have more than 16 MB of ram, replace 12 with something bigger) That's it. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º IMPULSE Commands º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Brief IMPULSE commands summary : (please refer to the text files mentioned above for full info) Impulse 110 Toggle Radar on/off. ** Use the BIND command to make your life easier, example : BIND A "impulse 110" ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Technical Details º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Known Bugs: þ None so far ... þ Known problem : If TOO many people using radar in a small crowded room, you may run out of edict and could crash the game. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Future Enhancements º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ Can't think of any right now, let me know if you've any. Please email me at howard@mortimer.com with any suggestions for improvements. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Revision History º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Version 2.0 þ Improved the radar engine to display all enemies on the radar screen using the all new REAL-SPACE detection system. Version 1.0 þ Initial release ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Contacting Author º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ As mentioned above, my email address is : Howard@mortimer.com I also have a personal web site located at : http://www.ugrad.cs.ubc.ca/spider/u6m1 ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Copyright and Distribution Permissions º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ Authors MAY use these modifications as a basis for other publically available work. Please send me any modifications you make! þ If you have used part of this patch (code, model or sound) in your own patch, please give credits to the authors who have made them - including myself. Thank you. þ If you ever need to use any single frame of the player model included in this patch, please first contact me and get my permission, cuz I've spend many hours of hard work to re-model those 3D player models, thanx. þ You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. þ This patch can NOT be distribute on ANY product PRODUCED or even RELATED to a lame company called Actura.