Title : Grenade Fest 2, Ogre's Revenge Filename : grndfest.zip Version : 0.3 Date : 30 Nov 96 Author : Rob Albin Email : albinatr@apci.net Web page : http://www.apci.net/~albinatr Credits : the grenade-launcher, an all around pretty cool weapon :) Type of Mod ----------- Quake C : yes Sound : no MDL : no Format of QuakeC ---------------- unified diff : yes, (QC ver 1.06) context diff : no .qc files : no progs.dat : no (If you don't have patch and diff and can't work with .PAT files, check out my Quake-c page listed at the bottom of this file.) Description of the Modification ------------------------------- Ogre's Revenge: If you can see them, they will find you. If you're above them they'll jump up to you, if your below them they'll jump down, if there's a wall blocking them, they'll jump over it to get down to you, and once they get on the same piece of floor you're still standing on, they'll slap Mr. chainsaw on you pretty quick. Grenade Fest: Everybody uses a grenade-launcher - except the ogres (contrary to popular belief, an ogre without explosives is still pretty dangerous). Soldiers? Grenade-launcher. Enforcers? No lazer, grenades. Level items? For weapons, there's grenade-launchers. For ammo-boxes you've got a 10 pack box of grenades or a 5 pack box of grenades. Level start? One shiney new grenade-launcher. (also a shotgun with 15 shells and an axe for those switches that are just down-right tough to blow up with a pineapple) It's a fethtival... a fethtival of ALLRIGHT ALREADY!!! :) How to Install the Modification ------------------------------- Make a sub-directory in quake called 'grndfest' and make a sub-dir in 'grndfest' called 'src'. Copy all original QuakeC source files into 'src', copy the modified QC files in this patch over the originals, and run qcc from inside the directory, a new progs.dat file will be created in the parent dir 'grndfest'. copy autoexec.cfg, config.cfg, and quake.rc from 'id1' into 'grndfest' From mian directory 'quake' type: quake -game grndfest You must have the QuakeC package from id, which include instructions for use, the original QC files and the compiler. Various versions are available under ftp://cdrom.com/pub/quake/quakec/utils Technical Details ----------------- Player start: health: 100 items: red armor/200, grenade-launcher, shotgun, axe ammo: 10 shells, 15 grenades start weapon: (take a guess :) Items modifications: Weapons: All grenade-launchers Ammo boxes: All grenades (10 large, 5 small) Backpacks: All have 2 grenades Monster modifications: Soldiers: Fire grenades Enforcers: Fire grenades Ogres: No grenades, new jumping AI similar to fiend. Modified to jump up or down any distance to get on the same floor as the player, and jump out of water. NOTE: If you think the new AI for the ogres is cool, more than likely you can add it to any existing patch by simply copying OGRE.QC over the one in the patch, the changes in the file are independent of other files, and most patches out don't come close to touching these files. Probably true for SOLDIER.QC and ENFORCER.QC too, they call the original grenade firing functions in OGRE.QC which the mod. ogre doesn't use anymore :) Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive and no fees other than the costs of distribution are charged. Availability ------------ http://www.apci.net/~albinatr/quake-c Online services: MSN Computer Games File Lib FTP: cdrom.com/pub/quake/quakec