========================================================================== DaScott's Monster Deathmatch v0.9 DM as a monster! email dascott@richnet.com =========================================================================== Name: mon_dm09 Server required only New commands: impulse 20 (secondary weapons) Description: As straightforward as the name implies- this patch enables you to play quake dm as a random monster. Specifically, the knight, grunt, enforcer, death knight, ogre, fiend, wizard, and shalrath. (the rest are coming.. thus, version 0.9) There are many differences between monster deathmatch and normal play however.. Notes: To use the Death Knight ranged attack or the Ogre grenades you must bind a key to impulse 20, with bind shift "impulse 20". Only Knights, Death Knights, Grunts, and Enforcers may wear armor. Only Grunts, enforcers, and knights can use health items. There are no weapons or ammo. (monsters have unlimited ammo) The Scrag and Death Knight do not run out of air. Also, the Scrag's "flight" is somewhat strange.. when you respawn or teleport, press jump to "land" on the ground. Otherwise you won't be able to control it properly. Quake's problem, not mine ;> To compensate for the fact that monster still move at player speed, the range for melee attacks is doubled and projectile's have been sped up. You are more likely to spawn as a weaker monster than a strong one ;> What's coming: The tarbaby and zombie, and possibly the shambler and dog. School slowed the project down so I left them out. Possibly a system where your chances of becoming a tougher monster are based on your frags.