********************************* * Mod: Ogre Missiles * * Programmer: Walter Brameld * * Date: 12-19-96 * ********************************* How to use this mod: Make a new directory in your Quake directory called ogre_msl. Unzip the .zip file to ogre_msl. To play, just type quake -game ogre_msl What it does: This mod makes the ogres fire missiles at enemies that are too far away for grenades to be effective. An ogre's missile causes considerably less damage than a player's missile, just to make it playable. The ogres still fire grenades and use the chainsaw when the enemy is close up. How it does it: In the ogre.qc file, I added a condition in the function that originally calls the OgreFireGrenade function. It now looks at the distance to the enemy, and if it is over 390 units, which seems about right after playing it with different values, the ogre fires a missile instead of a grenade. I added a set of functions to handle the ogre's missile, since it causes less damage than a player's missile, but that was just basically copy/pasting from the missile functions in weapons.qc The only file I modified was ogre.qc