06/26/97 ================================================================ Title : Quake Sheep Filename : sheep.zip Author : Dann Thombs Home Page : General --> http://www.thombs.com/~dann/ Quake --> http://www.geocities.com/TimesSquare/Alley/5890/ Email Address : dann@thombs.com Description : All dogs in levels are replaced by sheep Also added is a crucified sheep using a modified Felix Zwingenberger's (BadBoz) crucified player patch. Additional Credits to : Felix Zwingenberger (BadBoz) for hid crucified player patch. Ben Morris for WorldCraft Rene post for Qme JASC Inc. for Paint Shop Pro Microsoft for Sound Recorder Finally ID for Quake and their textures ================================================================ * Play Information * New Levels :Yes New Sounds :Yes New Graphics --lmp(Menus etc) :No --mip(textures) :Yes --bmp(skins) :Yes New Models --mdl :Yes --bsp :No New QuakeC :Yes New Demos :No * Construction * Base : Sheep---------------> Prefabs from Qme Crucified Sheep qc--> Felix Zwingenberger's patch Map-----------------> Scratch w/one custom texture Skin----------------> Scratch Power-ups-----------> Quake runes Sound---------------> Scratch (please help me on these) Editor(s) used : Worldcraft, Qme, Paint Shop Pro, Sound Recorder Known Bugs : Not much Build Time : A while QBSP Time : Not long Light Time : No lighting VIS Time : No Vising * Description * --------------- Every dog is now replaced by a sheep. I didn't feel like writing qc for it so i just used the exact frames for the dog. Partly because i can't program and partly I wanted to add the crucified Player patch. I didn't feel like figuring out how to compile but the qc is there, so if any one wants to improve, be my guest. Every crucified zombie is now a sheep too. The invincibilty and invisibility are changed using the runes as a base. All sounds are me going "baaa" so PLEASE help me. * FILES * --------- config.cfg -----> God mode binded to "G" All Weapons binded to "W" Quad damage binded to "Q" original.txt ---> Felix Zwingenberger's text file progs.dat ------> Felix Zwingenberger's Progs.dat file sheep16m.jpg ---> A 16 million color sheep skin sheep.bsp ------> The sample map w/sheep sheep.map ------> The .map file for editing dog.mdl --------> The sheep model h_dog ----------> The Sheep Head h_plzom.mdl ----> the sheep head for Crucified sheep invisibl.mdl ---> Invisible Question mark invulner.mdl ---> Invulnerability symbol thingy zomgib1.mdl ----> Sheep body zomgib2.mdl ----> Sheep leg zomplayr.mdl ---> Crucified Sheep dattack.wav | | | I don't feel like explaining these.(.wav's) | | die.wav zombie.qc ------> Felix Zwingenberger's QuakeC for crucified player Compile machine : Gateway 2000 G6-200 * Other Info * * Copyright / Permissions * This is probably the last thing I'm am going to do for Quake. Maybe when Duke 4ever comes out I cam add it their. Whatever you do just give me credit.