################# Quake Magic ##################### Quake for DOS/Win95 -====@ Fireball 1.1 ----------------------- I just thought of adding some spells 'cause I was bored. I know there are others doing the same. I haven't checked them yet, hope there not to similar... Try it. Like it. Tell me. Filename : qmagic.zip Date : 12/18/96 Author : Kevin R. Barrett Email : barretk@okstate.edu Type of Mod ------------- Quake C : yes sound : no MDL : no (qc files, progs.src and progs.dat included only) qc files: spells.qc weapons.qc world.qc client.qc progs.src Description ---------------- I always thought that Quake would be cool with an element of magic. Well, I had to satisfy myself. This patch allows you to cast spells at any time (as long as you have enough health. You use your own energy to power these amazing effects. So, use them wisely. (Yeah, yeah. Its corny. So what?) My personal favorites are the black holes and the gravity balls. (good combo) impulse 107 fireball - one powerful ball of flame impulse 108 firestorm - a raining volley of 8, less powerful balls impulse 109 Lower Gravity ball - lowers gravity for about 15 sec. impulse 110 Dispell all of your Gravity balls impulse 111 FlameFinger - follows you to make light, chases enemies and explodes on them. (and tends to run into walls on the way...) lasts about 25 sec. impulse 112 Black Hole - sucks stuff into it. Pulls even homing missles off their path! (doesn't affect monsters, unless they are leaping) impulse 113 Dispell all of your Black Holes