OrangeWorld 1.7 29 september, 1997 ................ jet@poboxes.com This is a patch for a quake world server ( not Quake ). It contains the following modifications: still in development: merc ctf, female admin - administration: allows runtime configuration of the modules. at the moment random weapons, and runes are configurable. serverinfo dq [1|0] - DropQuad serverinfo dr [1|0] - DropRing serverinfo rw [1|0] - Random Weapons serverinfo ru [1|0] - Runes airfist - airfist: a big gun sort of thing which blows anything out of the way. this will be on the shotgun twice, once picked up. [ disabled by default ] burn - burning: fire! when hit by the weld gun you can get set on fire. chain - chain lightning gun: adapted from the one found in the pain keep patch, this one unfortunately doesn't have the orange beams. but can be found on 8 twice. ctf - capture the flag: allows maps with flags to operate in ctf mode. [ in development - look in v1.8 ] female - female player: a female .mdl file, with sounds [ in development ] freeze - freeze gun: sort of blue grenade launcher, on 6 twice. (sorted) gatling - gatling gun: very big gun. on the super nailgun twice. help - user help: aliases the help-server command to bring up help. provides impulse commands and aliases for all other featured modules. holo - holoquake ( aka holoduke ): remember the holoduke, here's one for quake. stands firing, uses 10 energy cells, only one allowed. holo - create holoquake unholo - destroy holo hook - grapple hook: much better version than that silly mace on ctf. the impulses for this are 'stuffed' to players so all they have to do is bind a key to +hook. levelselect - level select: very handy module which can define how the levels are played. some examples are included, includes random levels. motd - message of the day: the login screen of the server, now features changing messages. unfortunately almost never read. protect - player protection: new spawning players are given 666 protection for 6 seconds. [ use deathmatch 4 & 5 ] proximity - proximity mine: select the grenade twice, fire and a little parcel is dropped. it hits the floor jumps up, and spins around then the unlucky player who walks into it goes boom! random - random objects: randomizes placings of objects, there are object groups and each object in that group is randomly placed. its there to stop campers, and to help people who don't know the level too well. runes - runes: those ctf runes in full, haste, strength, protection, and regeneration. serverconsole - server console: a less verbose version of console output to the servers console. plus here logging commands have been added, this can be changed to taste. shotgun - shotgun shells: ejected shotgun shell casings for the shotgun and super shotgun. status - Status Bar: informs the player to which rune they are carrying, and the gl weapon (grenade/proximity/freeze), axe weapon, and lightning weapon. telefrag - telefrag protect: when player respawn every spawn point will be checked and the player will be teleported to that point. weldgun - weldgun: changes the nailgun to fire molten blobs of iron. Also included are the DropRing and DropQuad functions so that when a player dies with Quad Damage or the Ring of Shadows these are dropped. ............................................................................... notes: . copy the skins directory into your qw/skins directory, its the frozen skins - if that module is used . read the file docs/compiling.txt for information regarding recompilation of the progs.dat file . any weapon upgrades please suggest, i would like .mdls to go with them check out docs/help.txt for details .............................................................................. and finally: more documentation can be found in docs directory. homepage: http://ps.cus.umist.ac.uk/club.louise/orange server: 130.88.128.166 ...............................................................................