=============================================================== Name: CTF4.1+ Version 1.2 (formerly TeleWeapons) Version: 1.2 6/1/97 Author: Ronald E. Mercer (the_DM {GUN}) rmercer1@mindspring.com Quake Version: 1.06 Registered CTF Version: 4.1, Normal and QuakeWorld =============================================================== Description =========== This patch does the following: ] Modifies the camera code to allow observers to become cameras. Players can choose who to "cam". Admins can disable this option. ] Allows you to shoot certain projectile weapons, items, heads and gibs through teleporters. ] Allows gibs and heads to float in, and on, the water. ] Allows windtunnels to affect objects other than players. This will permit gibs and backpacks to be "pushed" through a windtunnel. If playing Capture the Flag, runes are effected as well. ] Allows players to hook into windtunnels. ] Modifies the Lightning Gun to no longer kill players not in the water when discharging. ] Modifies the Lightning Gun to do a small amount of damage to players in the water when shot into the water. Only works if you are NOT in the water when you shoot the Lightning Gun. Otherwise, you'll discharge and are toast. Players that are unfortunate enough to be in the water when you shoot will emit two bubbles per point of damage taken. ] When falling, causes players to take a variable amount of damage depending on the distance fell. ] Makes observers visible as purple/pink vore balls. ] Prevents weapon switching when picking up packs. ] Adds admin code for: Weapons Disable ] Adds teamplay variables for: Forced Observers (clan match), Visible Observers, and Rune Toss. ] Adds Oxygen meter display when players are underwater. ] Various CTF enhancements to make the game even more enjoyable. The following weapons can be teleported: Nail Gun, Super Nail Gun, Grenade Launcher, and Rocket Launcher. The following items can be teleported: Backpacks, Gibs, and Runes, and all Weapons. QuakeWorld Notes ================ Since QuakeWorld CTF does not have an observer or admin modes, none of the CTF+ observer or admin modifications exist in the QuakeWorld version. Client Installation Non-CTF =========================== Since CTF+ is a server modification, nothing needs to be done to the clients that connect to your server. Client Installation CTF ======================= Since CTF+ is a server modification, nothing needs to be done to the clients that connect to your server. Clients will, however, need the CTF client software installed on their computers to play CTF. If you need assistance with installing the CTF client software, please refer to the SERVER.TXT file for more information. Server Installation Non-CTF =========================== Um, sorry. There is currently no support for regular Quake. Server Installation CTF ======================= If you already have CTF server installed on your machine, you merely need to copy the PROGS.DAT or QWPROGS.DAT file into your CTF server directory. If you don't already have the CTF server installed on your machine, please refer to the SERVER.TXT file for installation instructions. Server Notes ============ To activate any of the teamplay options, take the corresponding number (ie. 4096 for visible observers), and add that to your existing teamplay value. For example: teamplay = 1024. To activate visible observers, teamplay would = 5120. Here is a listing of the TEAMPLAY options CTF+ adds: (* = not available in QuakeWorld version) *4096 Observers will be visible as small, pink/purple vore (spike) balls. These balls have a small particle trail which is seen when moving. *8192 Used in conjunction with 1024 (observer/team select). Players will be locked as observers and cannot join the game. The admin can change a players team to allow them to play. This is meant for clan matches/servers. *16384 Don't allow observers to become cameras. 32678 Disable weapon teleportation. 65536 Allow rune tossing. When enabled, players can toss their rune via impulse 26. Here is a listing of the admin impulses CTF+ adds: (only available in non-Quake World version) 158 Disable weapons and pickups. When active players will not be able to fire any of their weapons. Players will also not be able to pick anything up. This includes flags, weapons, runes, armor, ammo, and everything else. Other Notes =========== I'm looking for ideas on what to add to future versions. If you have any suggestions, please e-mail me and let me know. I will be focusing on the QuakeWorld version of this patch in the next release. This will include an observer mode, camera mode, and admin functions. Known Problems ============== None at this time. Finally.