-=-=-=-=-=-=-=-=-=-=- Quake Soccer Beta 3.3 -=-=-=-=-=-=-=-=-=-=- THIS FILE IS AN UPDATE TO QSOCCER 3.2 *Please* keep an eye on http://www.introl.com/~jebs for the latest updates on QSoccer. If you have any technical questions, please come to EFNet #QuakeEd or #QScoccer on IRC for help. Thank you for downloading the Quake Soccer Beta 3.2. The only new thing in this patch is the new level, RUDE10.BSP. To run this level, type "map rude10" in the console, or start quake with +map rude10. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- QSoccer Team (In no particular order) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Coding: luser Sounds: Unix_Code Level Design: _Nuclear_ Web Page: Jebs and Sknny Design: manero Initial Testing: ^Tsuba, dEviL, RudeBwoi-, and LoggeR Special Thanks: Vuh, id Software, and luser's mom for kicking him off the computer _right_ when he'd get a great idea. -=-=-=-=-=-=-=-=- Running The Patch -=-=-=-=-=-=-=-=- Make a directory under your quake directory called something like "qsoccer" place qsbeta32.pak in this directory, and rename it to pak0.pak. BE CAREFUL AND DO NOT DO THIS IN YOUR ID1 DIRECTORY! YOU ARE A FOOL IF YOU DO THIS, SO DONT COME WHINING TO US IF YOU DO BEACUSE YOU'RE DUMB. Ahem. Ok, next, go back to C:\Quake, and run quake like this: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- quake -game qsoccer +map rude10 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This will depend on the directory you made for the new .pak file. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game-Specific Stuff (Controls, etc..) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Charge Kick: +attack Chase Cam: impulse 30 Change Views: impulses 5,3, and 1 -=-=-=-=-=- Server Play -=-=-=-=-=- The server must be started in deathmatch mode to work. The current map supports 8 players total. No guarantee is made that server play will work over the internet. Also, team code is not yet implemented. Play at your own risk, etc... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bugs/Other Stuff You Should Know -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The crosshair _really_ helps when you need to look down and kick the ball. Type "crosshair 1" on the console to enable it. "crosshair 0" Turns it off. You need to be looking DOWN at the ball when you go to kick it. This means that the best way to play would to use your mouse with one of the buttons as +mlook. When the ball hits an incline, it will get stuck there. Wait about three seconds for it to get "thrown" back into the field. As noted by Unix_Code: the ball WILL stay up in the air if you run under it while it's up there Fix: Aim up and kick the head, it should come out.