The Axe of Love (v1.0) By Sto Homepage : http://home.pi.net/~sto/ This is a new, (probably) final version of my old Axe of Command. A lot of things were changed, so I renamed it to Axe of Love. Old Features: - Hit a monster with your axe; it will start loving you and attacking others. Improvements over the Axe of Command: - Monsters who love you are now solid; with the axe of command, you could walk through them. - monster walking code is better; when they can't reach you directly they follow walls, just like normal monsters who attack you. - Monsters who love you now have a peaceful balloon over their heads. - When you hit a monster twice with the axe, it will create what is known as an "affection overload"; it loves you too much, and this love turns to hatred. It also causes a psionic energy flux which hurts you. This pain is proportional to the health of the loved monster. So don't try this on a healthy shambler; it hurts. known bugs: - Sometimes, the monster type is not registered correctly, so you get the message "pet monster attacking..." instead of "pet Grunt attacking...". - In GlQuake, the peace balloon is not purple but black, and the texture is slightly distorted. Why? I don't know. I would like to make a powerup of this in deathmatch; with this powerup, you would be able to hit an opponent, who would then fight alongside you (as a reaper bot or so), while the opponent dies and respawns (or keeps looking; would also be cool, except in 2-player games... undecided about this yet). However, I don't have the time to make a bot. So, bot-creators: Contact me about this! To use : Create a subdir called "axe_love" in your Quake dir and copy this pak0.pak into it. Then start Quake with "quake -game axe_love". Thanks to : id ( of course ) Vhold for homing missile code James Argy for coaxing me into making this new version