INSTALLATION: copy all original quakec files to directory CLUSTER unzip distribution files, run qccdos OR: use the progs.dat supplied Changed the Impulse to a constant and moved the default from 25 to 70 (70 has a bunch of free ones near it) Use cluster launcher like grenade launcher, choose it and hit +attack OK, this is gonna take explaining. At the risk of making combining of weapon patches possibly EXTREMELY troublesome, I screwed around a bit with the stuff in WEAPONS.QC and ITEMS.QC. cluster.qc has the main bouncer code cluster.qc needs to be before ITEMS.QC and WEAPONS.QC ex: progs.src: ..\progs.dat defs.qc ... cluster.qc ... items.qc weapons.qc ... EOF For the internal changes, i added two entity fields, .weapons1 and .ef these are to get around the fact that Quake only had 23 useable bits in .items, and all but 2 were used. unfortunately, i wanted 3 or more new weapons. therefore the changes. .ef only has one recognized value right now: EXTRA_1. This tells W_Attack to use the alternate weapon. Boolean fields for them are in .weapons1. ergo: for the shotgun: .weapon=IT_SHOTGUN;ef=0; for the Cluster Bombs: .weapon=WP_CLUSTER;ef=EXTRA_1; if all bits of .weapons1 get used, just add .weapons2 and EXTRA_2=2. then add to the relavent portions of items.qc and weapons.qc. this allows ALL weapons to act the same to the user, hit the button to choose, hit fire to shoot; as well as allowing for unlimited weapons. right now, 3 bits are used in .weapons1: WP_CLUSTER = 1; WP_BOUNCER = 2; WP_FRAGROCK = 4; i ought to be using more soon.