/* Gravity Grenades v2.0 Adopted from code relating to the gravity, and the coding as part of the jump procedure. This overrides that grenade launcher, each grenade fired will randomly change the gravity anywhere from from about 2900 to almost 0. If the gravity happens to fall below 350, then the gravity is altered for 30 secs to 0, whereby the player is also "kicked" into the air and will procede to "bounce" off the walls. At the end of this time, the gravity is shifted back to what it would have been and the player is returned to "walking" mode. Files modified: defs.qc To retain the last gravity to avoid hitting the same gravity multiple times. weapons.qc Axe damage upped to make up for loss of grenade damage, grenade modified to alter the world gravity, and the jump codeis also included here. Credits: First, last, and foremost, THANK YOU ID FOR SUCH A GREAT GAME! Also, thanks to Bob Helander for the bouncing players idea. :) **This patch may be distributed as long as this file is included, not modified while still retaining my name as author, and any distribution on CD or otherwise allowed with only an e-mail message letting me know that it will be used. kennebel@ionx.com jcunning@softronics.com**