H*A*V*O*C B*A*T Version 1.0 author : Phil (Violant) Weaver E-Mail : a.weaver@btinternet.com ----------- |Type of Mod| ----------- Quakec : Yes .mdl : Yes sound : No ------------------ |Description of Mod| ------------------ This idea came to me when playing softball at school (I am only 13), a bat that creates havoc using weapons I designed before. It replaces the axe and fires several things: - 2 flying grenades with lightning circling them - a rocket - a magnet grenade which draws the monster towards its peril - a lightning track grenade - a nail If you want to use these weapons without the havoc bats randomness here are the impulses: impulse 20 - tracking grenade impulse 21 - magnet grenade impulse 22 - 2 flying grenades with lightning circling them impulse 23 - A-BOMB ( I didnt include this in the havoc bat because it would cause too much havoc. I have also left the gib levels of the soldiers a bit too high (whoops). -------------- | How to Use It| -------------- Take The progs.dat included in the .zip file and place it in a sub directory in the main quake directory (eg. Havoc). Make a directory in that subdirectory called progs (it must be called this) and put the v_axe.mdl file in it. Then change to your quake directory and type : quake -game havoc (or whatever you called the directory) to start causing havoc. ----------- | Known Bugs| ----------- None as of yet but if you find any please e-mail me.