ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Title : Intelligent Invisible Proximity Mines º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Filename : INVMINES.ZIP Version : 1.00 Date : 9/19/97 Author : Alberto Mejias Email : quakec@hotmail.com(please, write the word "alberto" in the subject, so that hotmail may direct it to the right folder) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Type of Mod º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Quake C : yes Sound : no MDL : no ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Format of Quake C º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ unified diff : no context diff : no .qc files : yes // Less time to download progs.dat : no ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Description of the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ This is a modification based on Jonathan Avraham aka Shambler aka Procedure's work. Just added a feature to lay intelligent invisible proximity mines. Like normal proximity mines but don't explode if you are near (not activated by you), and also are invisible. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Brief summary of features º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ One mine lay function for each of the two type of mines. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to use Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Impulse 20 lays a normal proximity mine, while impulse 21 lays an invisible one. You'll have to bind a key to them. The easiest way to do this is calling the console once you've started playing, and typing (without the <>), where key is the key you want to use (like "i", or whatever), then hit enter. Just follow the same process again to bind a key to impulse 20, and you are ready to go. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to Install the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ 1. Goto Quake dir. 2. Make a sub dir named something like INVMINES. 3. Make another sub dir in the last one called SRC. 4. Copy the files found in v101qc to the SRC sub dir. 5. Unzip this file with -d into the INVMINES sub dir. 6. Compile using QCC or PROQCC. 7. Goto Quake dir. 8. run Quake -game INVMINES. Examples: C:\>cd quake C:\QUAKE>md INVMINES C:\QUAKE>cd INVMINES C:\QUAKE\INVMINES>md SRC C:\QUAKE\INVMINES>cd SRC C:\QUAKE\INVMINES\SRC>copy c:\quake\qc\*.qc C:\QUAKE\INVMINES\SRC>cd.. C:\QUAKE\INVMINES>unzip -d TARGETER.ZIP ... unzip files ... C:\QUAKE\INVMINES>cd src C:\QUAKE\INVMINES\SRC>qccdos (Must be in the path) C:\QUAKE\INVMINES\SRC>cd \QUAKE C:\QUAKE>quake -game INVMINES ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º IMPULSE Commands º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Already said. Just bind the keys to the impulses chosen. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Technical Details º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Known Bugs: þ I think none. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Future Enhancements º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ Can't think of any right now, let me know if you've any. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Revision History º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Version 1.0 þ Initial release ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Contacting Author º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ They are not mine, but from my cousin. We are the Wonder Cousins. You will know of us in the future. Coming soon: WARHAMMER 40Q (and maybe Space Hulk Quake). As mentioned above, his(my cousin's) email address is : Email : quakec@hotmail.com(please, write the word "alberto" in the subject, so that hotmail may direct it to the right folder) ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Copyright and Distribution Permissions º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ Anyone MAY use these modifications as a basis (or update) for other publically available work. Just giveme credits. Please send me any modifications you make! þ You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Other Mods º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ Advanced targeter. Based on Eli idea. (I don't know who he/she is). þ Advanced spotlight. Based on Eli idea. (You know him!). þ Multiskin patch. To use with other patches. þ Invisible suit (makes you invisible). Just take out your red armor and get a new invisible suit. þ Invisible proximity mines. Based on work from Jonathan Avraham aka Shambler aka Procedure. They are like his proximity mines (also added inside my code (thanks to him)) but they are invisible, and don't explode if owner is near (they waste cells in addition to rockets to compensate). ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Thanks and credits º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ Just thanks to ID Software. þ To someone called Eli for doing some sort of lantern, and a laser sight. þ To someone called Howard Roy for doing a radar (and some of this file indirectly). Email : Howard@mortimer.com Web Page : http://www.mpog.com/kqp/ þ To Quest programers. þ To Steven Polge for the Reaper Bots. Email : polge@ix.netcom.com þ Everyone that contributed directly or indirectly in all my work. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º COMING SOON º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ þ An advanced sensorium. (Used in WARHAMMER 40Q). þ WARHAMMER 40Q. A new way to play Quake...