KickAss Weapons Collection v1.0 Author: QuakeMstr (brad@twirl.skf.com) Description: This is a script I made, basically its a whole bunch of scripts that I found were to my likeing and was a pain having them all in seperate PROGS.DAT so I put them all in one. If I find any new weapons that I like ill be sure to release another version or if any of the code used here is updated the code in my script will be updated too. Contents: - IMPULSE 16 = Advanced Weapons When using the shotgun and use IMPULSE 16 you get a shotgun with a slightly retooled version of the blasters that the Enforcers pack. It's a three-shot semiauto with a relatively fast reload time. Does nasty damage. It's not really flashy, but it's very very handy. Primarily intended to make deathmatch more interesting, but if you want to use it to whoop ass on single player, more power to you. When using the grenade launcher and use IMPULSE 16 you get the Cluster-Bouncy-Proximity Grenades. Grenades are now bouncy proximity mines. A grenade will lay on the floor and hop at intervals. If a target is detected within range, the grenade will hop towards the target and explode. Grenades won't detect targets while they're in the air. When the grenade launcher is fired, if you have less than five ammo you will fire a single grenade which will behave as described above. If you have 5 or more ammo, you'll fire a cluster bomb which will explode and release five proximity grenades. When using the rocket launcher and use IMPULSE 16 you get homing rockets, when the rocket is first shot they home in on the first object that it detects and follows it around corners and down corrodors etc unless something blocks its path of course the missle will most likely hit its object. When using the lightning gun and use IMPULSE 16 you get THOR, this is a really neat weapon that inflicts TONS of damage, what it does is shoot out 3 homing rockets which then home in on the first object it sees and the lightning gun then follows each rocket with a stream of lightning until impact. - IMPULSE 30 = Flares When IMPULSE 30 is used it shoots out a little flare which then sticks in the wall and after a couple of seconds it lights up the whole room for around 30 seconds per flare, multiple flares can be placed though if too many are placed it will slow the game down considerably. - IMPULSE 20 = Throw Partially Filled Backpack IMPULSE 20 makes the player throw a partially filled backpack with the current weapon and some of the ammo. - IMPULSE 21 = Throw a Full Backpack IMPULSE 21 makes the player throw a backpack with all his weapons and all his ammo. - IMPULSE 61 = A Pipebomb When IMPULSE 61 is used it shoots out a pipebomb, the pipebombs can either be on the ground or if close enough to a player can be tagged to the player, when tagged to a player it is stuck to them, it can not be removed by the player and even if they die it will still be with them when they re-spawn. - IMPULSE 62 = Detonate Pipebomb When IMPULSE 62 is used it detonates all the pipebombs that you may have scattered around the level and/or in other players. - IMPULSE 63 = Disarm Pipebomb When IMPULSE 63 is used it disarms all the pipebombs that you may have tossed around, this maybe for that fact that you tossed a pipebomb at an enemy and what to black mail them with it to get them to give you there backpack or just feal like not gibing them. Others Mod That Affect The Game or Other Weapons: - All projectiles except bullets will go through a teleporter and continue on the other side - Duke Nukem style - No players receive kills for telefrags. - Enhanced teamplay options. Detail: Enhanced Teamplay -- teamplay 0 and 1 are the same as originally. teamplay negative penalizes players who kill their teammates by the amount of teamplay. Teamplay 100 will cause players who kill their teammates to gib. Teamplay -100 will gib teammate killers AND deduct a frag. - Vampiric thunderbolt gives life equal to damage you do. - Vampiric thunderbolt overloads if your health goes over 250. Bugs: Pipebomb throws are not timed. You can throw them too quickly. After you throw a full backpack, notice you still have weapons.