Title : Madness Filename : Madness.zip Version : 3.0 Date : November 8, 1997 (11-8-97) Author : The Crow (Tim Ivers) Email : I_am_The_Crow@HoTMaiL.com <- send souces, zips, pics n stuff here, not bigger than 1mb though I_am_The_Crow@juno.com Build time: Several weeks Credits : Cybermind (Masters@citenet.net) for tons of help and for SKINTEC Steve Bond (wedge@nuc.net) for Eject! Visit QUAKE COMMAND! http://www.nuc.net The Dire-Proto Fiend (mfarr@ccinet.ab.ca) for alot of the great skins Piramida (sman@niif.spb.su) for Most of the new weapons Jonathan E. Wright (http://www.trailerpark.com/phase1/nelno/) for the BFG-9500 Perecli Manole AKA: Bort (???) for the Holoself.qc Micheal Polucha (co-designer, coder) \ Tim Polucha (co-designer, playtester) |- for the DMBOT (Snot) Nathaniel Gorham (ngorham@cris.com) / KiRiLL V.S. also Deft (deft@ksu.ru) for MOST of the new models Jonathan Avraham (14 2nd of November St. Haifa 35646 Israel) for the homing sticky missiles, which i just renamed) ???? (???) for the Death Knight patch Eric W. (n/a) for the cool axe and for teaching me that insanity is cool. Grahm Webster (???) for letting me be a part of Clan Pirates?!?! as long as I was. (Clan Pirates?!?! sort of disolved) id (duh) Stuff I need: I need to know how to give specific skins specific powers. Type of Mod ----------- Quake C : Yes Sound : Yes (contained in pak0.pak) MDL : Yes (contained in pak0.pak) Format of QuakeC ---------------- unified diff : No context diff : No .qc files : No (ask for the .qc's n I'll give em to ya.) progs.dat : Yes pak*.pak : Yes Description of the Modification ------------------------------- This is a deathmatch-style patch, though it can be used in single player.It changes all 8 of the weapons into totally new means o mass destruction. It also has 1 new weapon. The bfg. I personally can't stand downloading a huge patch and then finding out that it wasn't worth it. This patch is. Impulses are bound in the quake.rc file * It has SKINTEC. Not multiskin. If you change your skin, it STAYS. If you die, you leave a good lookin' corpse. (Heads too.) When you change skins, you change your net name also, so if you want a custom name, you're stuck wit da quake guy. Use or to cycle through skins. SKINTEC skins: Quakeguy ++The Crow *Jason *Mike Meyers *Freddy Kruger *Adolf Hitler OJ Simpson ++Pervert Devil CLown ++Lobo Terminator Predator ++Ska Man Dead Camper Zombie Grim Reaper *Potato Head Duke Nukem Dr Kevorkian ++Doom Marine ++ These skins by The Dire-Proto Fiend have so much detail, they deserve to be seen in SVGA * These skins I drew, potato head being based on the dare devil skin from QUAKE SUPER HEROES (loud echo) * Also, if you pick up the biosuit, you look like the biosuit. Neat huh? * Reloading frames for the player's Shotgun attacks (sort of). * Holo dude. Obvious. Use * Snot (DMBOT) - He's a bot. With human bones as pants. And he likes to wear people's faces. (Who knows?) Use or to toggle or teleport him. The version in my patch is quite a bit deadlier than the original; he has a Chain Stuffer instead of a Super Nailgun. Not my fault, but still cool. He'll sometimes blow himself up because of this. ***New weapons*** * Axe of War - This is THE weapon of choice. It swings 3 times for each time you fire, (though you only see two) and will put ANY enemy's health at ****** -40! ****** It can also block shots from the axe. So if you see somebody running at you with the axe, kill em quick or duel em to death. * Shot gun - new model, little bit stronger * Super Shot gun - Not really new, but it takes longer to reload to acomidate the 6 or so new frames. I increased the damage to compensate for this. * Nail gun - Now is the Chain gun. If you ever played DOOM or DOOM][, you know what this is. Uses instant hits, like a shot gun. I need a g_nail.mdl to go with this. * Super Nail gun - Now is the Chain Stuffer, has a new model. Stuffs enemy with nails two times as fast as Nailgun. The nails in victims body inflict damage for about 20 seconds or untill the victim dies, then they explode. Amount of damage and strength of explosion depends on the amount of nails inside victims body :) heh, it does look funny. Only uses one nail now. * Grenade Launcher - Now is the "Small Nuclear War Maker". You launch a grenade, it sits there, then levitates. 20-80 seconds later, BOOM! in a BIG way. It explodes, firing 20 more grenades at the ceiling, which bounce off stuff, then explode. If you dont want to wait to detonate, you can hit . * Rocket Launcher - Now is the Get 'em up the ass gun. It fires a slow missile that flies around looking for ass. When it finds ass, it homes in on it, and then goes up it. It stays there for a while, then blows up. * Lightning gun - Now is the Vampiric Lightning gun. It sucks health from the victim, up to 500% health, then it does 5x the damage. You cant discharge into the water anymore. * BFG-9500 - When you pick up the lightning gun, you also get the BFG. Now, anyone whose played _ANY_ DOOM game knows what this is. Press <8> twice to select it. ****All of the above weapons were originally designed by Piramida, except for the axe of war, BFG, and the ass gun. I only changed variables and names and stuff. It's their respective code, not mine.**** Known bugs ---------- You get packet overflows if you launch 5 grenades n detonate them. Ther's a bug where when you fire the BFG, sometimes your Shotgun is removed from your arsenal. If you try to select it, it says, "no weapon". This sometimes also takes ALL of your weapons. The only fix is to start a new game, suicide, or to go pick them back up How to Install the Modification ------------------------------- If you don't know how to copy n unzip a patch yet you're a moron. Get Pkunzip or something. Unzip the zip into a directory of your choice. NOT THE ID1 DIRECTORY!!! Run quake like this: quake -game If your using Win95, type this: quake -game -winmem XX Where XX is 5mb less than your total ram, ex: If you have 32mb like me, you type "quake -winmem 27 -game " If you have 16mb, you type "quake -winmem 11 -game " Get it? Revision History ---------------- version 3.0 removed: chasecam ii plasmagun (these caused severe multiplayer problems) version 2.0 Added: chasecam ii snot bfg plasma gun new skins (I think) version 1.0 First release. Technical Details ----------------- All Hail the Mighty Emblor, ruler of the Hanna Barbarians. The source is EXTREMELY messy. THE OFFSPRING KICK ASS!!! (I saw them in concert 10-6-97. Killer moshing.) Author Information ------------------ I am 16 yrs old and am a junior (c/o 99 baby!) at Schenley H.S. . I am a novice qc coder with too much time on my hands. Copyright and Distribution Permissions -------------------------------------- If you want to play with the patch, email for the source. If you want to put this on a cd, you must tell me in writting and give me a copy of the cd. Availability ------------ ftp.cdrom.com