Title : MultiWeapon Filename : multiwep.zip Version : Version 1, 12-June-1997 Authors : Wes Morrison Email : wesmorrison@juno.com Credits : id software Harvey Lee for YCam source (http://www.home.aone.net.au/yevs/) Type of Mod ----------- Quake C : yes Sound : no MDL : yes Format of QuakeC (if a Quake C Mod) ----------------------------------- unified diff : no context diff : no .qc files : yes progs.dat : yes Description of the Modification ------------------------------- MultiWeapon allows players to see each others weapons in deathmatch or cooperative play. Forget about the standard "blaster" you're used to seeing. With MultiWeapon, someone with a rocket launcher has a rocket launcher, and someone with a single shotgun has a single shotgun. Installation ----------- To install, copy multiwep.zip to your Quake directory. From that directory, run the command "pkunzip -d multiwep" This will create a directory called "multiwep" and will place all necessary files there. (Obviously you need pkunzip first.) Then run Quake with the command "quake -game multiwep". This version includes a modified version of YCam by Harvey Lee (see credits). IMPULSE 15 toggles a chase camera. I have included this primarily so that you can see the effect without having to connect to a server running the patch. However, this patch also makes a nice addition to chase cameras like YCam because now you can see your own weapon even though the viewmodel is turned off. How I made this patch ----------------------- The weapons are based on the g_*.mdl models. The new single shotgun model is based on the double shotgun. I removed a barrel, rearranged the parts, reshaped and rotated the "pump" object, and created a new section of skin. I have tried to mimic the look of v_shot.mdl from the player perspective. All the g_*.mdl weapon models used shirt and pant colors, so I used Paint Shop Pro to remedy this before I imported them into the player model. PSP lets you load and save palettes, so all I did was save a standard Quake palette file and one modified to have no "unsafe" colors. Then, I loaded the skin, loaded the "safe" palette, loaded the standard Quake palette, saved, and imported the new skin back into the model. Withought following this procedure, seemingly random pixels in the weapon take on the current shirt and pant colors. The g_*.mdl models were not designed with player.mdl in mind, so there are frames where the weapon may slightly intersect with the player. This should be barely noticable during normal gameplay, and is certainly no more objectionable than the contortions some of the standard id monster models go through. The source code is in a directory called QC under the MultiWep directory. I hope this patch will be integrated with other popular patches, as it really is an enhancement to existing Quake and not an augmentation with new weapons or items. It should be very easy to merge, as there are only a few places the original Quake files need to be changed. Copyright and Distribution Permissions -------------------------------------- The modifications and new source files included in this archive are Copyright 1997, Wes Morrison, with the exception of YCam, Copyright Harvey Lee. The original QuakeC source is Copyright 1996, id software. Authors may use these modifications as a basis for other publicly or commercially available work, as long as I am given credit for MultiWeapon. You may distribute this Quake modification in any electronic format as long as all the files in this archive remain intact and unmodified and are distributed together. You may not distribute this Quake patch for profit without contacting me first. Availability ------------ This modification is available from the following places: FTP : ftp.cdrom.com in \pub\quake\quakec\weapons