ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Title : Plasma Gun º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Filename : PLASMA10.ZIP Version : 1.0 Date : 12/05/96 Author : Jonathan E. Wright Web Page : http://www.trailerpark.com/phase1/nelno/ Check here for the latest updates to Cujo, BFG, the Blaze Gun and the Plasma Gun. Email : nelno@interpath.com Credits : ID Software for desiging Doom first and then bringing us Quake! ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Type of Mod º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Quake C : yes Sound : yes MDL : yes ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Format of Quake C º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ unified diff : no context diff : no .qc files : yes progs.dat : yes See the included file PROGS.SRC for a list of which files have been modified and which were added. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Description of the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ This Quake C modification make a weapon which functions _very similarly to_ the Plasma Gun in Doom and Doom 2. The bolts fired look like those fired in Doom and Doom 2. Currently it uses the Super Nailgun for animations and cells for ammo. It EATS cells. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to use Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Start your game with quake -game PLASMA, where PLASMA is the directory in which the Plasma Gun patch is installed. If you're using the Plasma Gun installed with Cujo, then PLASMA should be whatever directory you installed Cujo in. To select the Plasma Gun you must have picked up the super nailgun already. Simply select the super nailgun twice and you will be armed with the Plasma Gun, Quake style. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to Install the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ (if you have Cujo v1.3 or greater, follow the directions in CUJO1x.TXT to install the plasma gun). To install Plasma Gun 1.0, make a directory in your Quake directory called PLASMA. Unzip into that directory using PKUNZIP's -d option. For instance: PKUNZIP -d C:\DOWNLOAD\PLASMA10.ZIP If you do not use the -d option the mod will not work correctly, if at all. If you are using WinZip, it is normally set to do this automatically. To start Quake using the plasma gun mod, go to your Quake directory and type: QUAKE -GAME PLASMA where PLASMA is the directory where you unzipped the PLASMA10.ZIP archive. Select the BFG by selecting the lightning gun twice. If you do not have the super nailgun, you don't have the Plasma Gun. If you have one, you have the other. The source for the plasma gun is included in this archive and will unzip in the PLASMA\SRC archive. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Technical Details º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Each plasma bolt does 12 points of damage when it impacts something alive. This means a human without armor and 100 health will die with 9 hits. I chose this value after experimenting. It seems to balance out the plasma gun's massive fire rate. Unfortunately, you won't be able to explode grunts with the plasma gun like was possible in Doom, simply because of the way Quake gibs enemies. The player's velocity effects the velocity of the bolts. Running forward and firing produces the fastest bolts, while running backwards and firing will produce the slowest bolts. If you are strafing and fire, the bolts will possess your sideways velocity also. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Future Enhancements º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ This all depends on what people think of the initial implementation. The whole idea is to make a weapon that very closely parallel the _effects_ of the plasma gun in Doom. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Revision History º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Changes in version 1.0 þ Initial release. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Copyright and Distribution Permissions º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Authors MAY use these modifications as a basis for other publically available, not-for-profit work, provided they inform the author of any modifications which are made. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified, is retained along with all of the files in the archive and the author's name and email address are never removed from the code, despite other modifications which might be made. The above permissions do not apply to Actura Software, who may not do anything, in any form, in any way, by any means with these files, including, but not limited to, sale and redistribution of the software. If anyone else would like to include this modification in a collection of Quake modifications, whether for sale or otherwise, please contact me and let me know about it.