* Quake Wallmarks Patch 1.0 * This patch makes bullets leave marks on the walls and nails even stick out a bit! These only lasts 10 seconds to prevend overflow errors. Instructions: (just change weapons.qc) 1. search for "TraceAttack =" and add "local entity mark;" 2. search for the next "org_z);" and add mark= spawn (); mark.movetype = MOVETYPE_NONE; mark.solid = SOLID_NOT; mark.touch = SUB_Null; mark.velocity = '0 0 0'; mark.angles = vectoangles(dir); setmodel (mark, "progs/spike.mdl"); setsize (mark, VEC_ORIGIN, VEC_ORIGIN); setorigin (mark, org - vel * 0.015 ); mark.think = SUB_Remove; mark.nextthink = time + 10; 3. search for "spike_touch =" then the next "self.origin_z);" and add self.movetype = MOVETYPE_NONE; self.origin = self.origin - self.velocity * 0.004; self.velocity = '0 0 0'; self.touch = SUB_Null; self.think = SUB_Remove; self.nextthink = time + 10; 4. search for "superspike_touch =" then "self.origin_z);" and add self.movetype = MOVETYPE_NONE; self.origin = self.origin - self.velocity * 0.002; self.velocity = '0 0 0'; self.touch = SUB_Null; self.think = SUB_Remove; self.nextthink = time + 10; 5. compile the files according to the QuakeC instructions This patch is again text only to make modifying of other mods possible using old cut-and-paste, to get a complete conversion including "use", to "get", "drop" and "kick" and lots of other features just go and get my Quake Plus patch (ftp.cdrom.com://pub/idgames2/quakec/misc/QPlus*)! Werner Spahl (ui22273@sun1.lrz-muenchen.de) 6.9.1996 "The reason of my life is to make me crazy!"