THE SODOMIZER Public Beta 1 A partial Quake 1.06 conversion (see footnote) Presented by Deviant Developments Email mr_buzzy@hotmail.com Intended as a joke - or a warning of what future technology may achieve ;) Adds "THE SODOMISER" and "FIST OF FURY" to your weapon types. The sodomiser is a self guided, homing dildo that sticks up you opponents bum and explodes. Features New Weapons New Models New Sounds New Animation Scenes while Sodomising Monsters New Levels of Sickness Keep pressing the 7 key to cylce weapons. How to play 1. Create a directory called ' sodom ' under your quake directory 2. Unzip Pak0.pak into this directory 3. Start quake by typing this in your quake directory; quake -game sodom 4. This will start quake and add the sodomiser code 5. Use the "BIND" command at the quake console eg bind "s" "impulse 103" will turn the sonar on/off by pressing the s key Impulse commands 9 Impulse 9 gives you all weapons and tells everyone in a network game you cheated. 100 Drop/explode mine 101 Toggle view between mine, missile and self (default=self) 102 Cull owned devices 103 Toggle sonar beep (default=off) 104 Toggle static electricity rules (default=off) 105 Invert polarity of thunderbolt (default=positive) 106 Display current static charge of self Features: Key 7 toggles between homing phallus, homing fist and normal missile. When static rules are applied, lightning damage imparts electrostatic charge that arcs out on nearby targets, and otherwise dissipates at ~4% per second. Polarity of the thunderbolt determines the nature of the charge. Think twice before using the thunderbolt! All sorts of things can use teleportals - missiles, spikes, gibs etc. A proximity mine can be dropped, one per player. Maximum duration is 5 minutes. The mines, missiles and sonar are team-aware. IMPULSE 9 is allowed in deathmatch, but everyone is notified that you cheated. Known Issues: The view when changed can become unstable, but further toggling usually restores normal view. A player when viewing through mine or missile will be oriented in the same direction as the camera. The direction the player was facing before changing views is not restored. Missile view will get stuck at times, not following the camera but orienting with it. This happens reliably at the surface of water. The camera view is sometimes not at the angle of the sodomizer. Sometimes two sodomizers/fists can sodomize the same entity! Is this a bug or a feature? A missile when homing on its chosen target is monogamous - any other entity in the way will trigger an explosion. Static charge builds up during lightning attacks when static electricity is disabled. This charge will not dissipate can get extreme :) Switching on static electricity after charge has built up will cause a chaotic frag fest! Other stuff: Note: Don't bother decompiling this - you can email us for the source, maybe we can trade QC hacks. Email mr_buzzy@hotmail.com Disclaimer: Deviant Developments accepts no liability for changes in orientation (psychosexual or otherwise) that may occur after playing this mod. Footnote: 'Quake' is no doubt a trademark of id Software. All bloody sacrifices and homage to them for a game that is so mutable!