Title : Storm Bomb Filename : stormbmb.zip Version : 1.0 Date : 96/12/14 Author : John Mason Email : jwmason1@ix.netcom.com Credit : PVP (some "borrowed" code from BOMBS9) Rage Against The Machine iD Software Special Thanks -------------- PVP, from which I "borrowed" some code from the BOMBS9 QuakeC patch. Type of Mod ----------- Quake C : yes Sound : yes MDL : no Format of QuakeC ---------------- unified diff : no context diff : no .qc files : yes progs.dat : yes Description of the Modification ------------------------------- Storm Bomb is a (fully networkable, I hope) QuakeC patch that enables an extra grenade launcher mode. A grenade is released, after a few bounces it launches a rocket up into the air and explodes. This releases Storm Chaser rockets, one for each visible enemy. Each Storm Chaser's direction is towards its respected target. As it travels, it fires lightning towards its enemy, pulling the enemy (tractor beam style) towards the rocket. After 4 or 5 second, boom, the Chasers blow up. Each Storm Bomb launched takes 5 rockets. Note that if no enemy is visible to the Storm Bomb, no Chasers will be released. Also note that no damage is done to the enemy during the lightning phase. To quickly check out this patch use 'impulse 9' console command to get ammo and weapons then use the '6' key to switch between grenade launcher modes. Also you can bind "impulse 20" for the Storm Bomb. How to Install the Modification ------------------------------- Installation: 1) Unzip STORMBMB.ZIP into a temporary directory. 2) Create a STORM directory under your QUAKE directory. 3) Create a SOUND directory under your QUAKE\ID1 directory, if it does not already exist. 4) Copy the PROGS.DAT file to the QUAKE\STORM directory. 5) Copy the SHITIN.WAV file to your QUAKE\ID1\SOUND directory. 6) Change directory to your QUAKE directory. 7) Run QUAKE using the following command line: quake -game storm Technical Details ----------------- Known bugs: You will get a beam list overflow message if too many Chasers are targeting many monsters. Bug / Feature: Firing another Storm Bomb, while existing Chasers are doing their thing, will detonate all of the Chasers prior to their normal 4 second existance. This can be useful !! Author Information ------------------ Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as a basis for other publically available work. You may do whatever you please with the contents of this archive. Availability ------------ This modification is available from the following places: FTP : ftp.cdrom.com