TERRORIST WEAPONS by Ted_Koppel and swelsh Files: weapons.qc terorist.txt I assume you know what to do with this. This QC patch uses AsmodeusB's pipebombs combined with foobar's attach grenades to produce Tag-pipebombs. Basically, you thow one or more of these devices at your enemy in an attempt to hit. If you hit you get a notification that you have "tagged" your victim. The victim also gets notification. After he has been tagged, he is all yours. You may gib him whenever you wish. He can run all around the level, take transporters, swim, even frag you! He is _still_ tagged. Hit the detonate switch and he gibs. Nasty. I have also provided a disarm switch to spare your worthless victim. This provides the ability to undo friendly-fire-tags in teamplay. This also provides a chance to coerce your tagged opponent into giving up his weapons. This is done using VHold's BackpackThrow. I have coded a similar Backpackthrow that puts ALL your ammo and weapons into the backpack. So you can throw a Partial pack or a Full pack. The idea here is that the tagger might spare the life of the taggee who pitches all his stuff. You can tell if the taggee really threw a full backpack because the full type glows. As a final enhancement, I added the VAMPIRIC THUNDERBOLT. Yes, gentlemen, this toy is almost too powerful. Train it on some poor sucker and watch your health go up proportionally to the amount of damage you do! But be careful - exceed 250 health and you overload. Your health instantly goes to 25 and all your cells lose charge. Poor greedy bastard. So, if you get tagged and some power hungry terrorist is demanding all your weapons and ammo in exchange for your life, just remember that you might be able to drain off enough of his health to offset the explosion when he detonates your uncooperative ass. So... in a nutshell: Throw pipebomb = impulse 61 Detonate pipebomb = impulse 62 Disarm pipebomb = impulse 63 Throw partially filled Backpack = impulse 20 Throw full Backpack = impulse 21 Vampiric thunderbolt gives life equal to damage you do. Vampiric thunderbolt overloads if your health goes over 250. Bugs: * Pipebomb throws are not timed. You can throw them too quickly. * After you throw a full backpack, notice you still have weapons. Don't be surprised if: * A tag-grenade falls off its target. There is a small chance the thing will just fall off. * You see the pipebomb floating around inside a tagged player/monster. Don't panic - this is perfectly natural. * Tagged players/monsters flicker with unnatural light. See above. * Backpacks glow. It's a full one! Go git it! * Backpacks glow. Caution here - some bloke has probably mined the hell out of the area. Stay away from the backpack! Special thanks to contributors(in no special order): id: Pay them or suck! Vhold: Born to code... AsmodeusB: Code to live... foobar: Code like the wind... I am Ted_Koppel. Mail me at sjones@teclink.net