Any Comments? E-Mail me (Aaron Hazen) psychic@stnetcom.com Homepage - http://www.stnetcom.com/~psychic/marioquake/ GL MARIO QUAKE - a partial conversion by Aaron Hazen (_psychic_) or (psy) GL mario quake is a partial conversion of Quake. basicly its what happens when the quake guy retires from his job of hunting demons of death, then drinks too much beer! heh, oh and this realy should be only for GL quake ( i truely feel sorry for anyone trying it with normal quake. the Textures are very large and dont blend properly without GL Quake) Heres what ya gota do Make Directory \quake\mario pkunzip glmario.zip there with -d run glquake -game mario +map mario in game type impulse 30 for chase cam set config to +mlook on dont have always run on left arrow strafe left, right arrow strafe right up arrow- foward, down arrow- backup use mouse button 1 for jump **If the models look messed up then deltree your \quake\id1\glquake folder** Disclaimer. im in no way affiliated with Nintendo or Idsoftware and realy the resemblence to some of the mario characters in this pc is a pure coincidence i swear! the sound files were found on public domain sites free for downloading too so :p. If you didnt like GL mario quake please dont bother e-mailing me i could care less. ive had fun making it and ive learned alot in the process. SPECAIL THANKS Max, Bosco. for beta testing Glmario quake Rob Albin, for creating chase cam Sageous, for trying to vis the map Sumbry][, for trying to vis the map Lidar, for trying to vis the map Mangler, for being the only one to actualy finish vising the map heh must be nice having a dual klamath 266 to vis a map. INTEL RULES! Nacho, for pulling out his snes and recording a couple mario sounds. thanks dude Master_G, helping me out with the .qc jump kill code when i first started mario quake. Sain, cause he wanted to be mentioned in here for moral support mithrus, and tritian, from #quakeEd on undernet. for listening to me scream at vis and my slowass puter for 3 days