User Guide![]() The MapThis display shows you the current world & the items/lights/starts placed in that world. As you move the landscape and water sliders up and down (later) you'll see the brightness of each square change. The brighter green/blue the square, the higher it is. Something to note is this. The number of squares across and down is always one more than the number of "tiles" you've chosen (a tile is two triangles forming a square). The reason for this is, each square represents a height, a single "tile" in Quake needs four corners and thus four heights for each corner. By turning the Grid on (later) you can see the actual "nodes" at the center of each square, and how they are connected. The map shown a "5x5" tiled world. The red line around the grid is the worlds edge. Monsters, items & starts do not get placed around the edge, so a "2x2" world, would be made up of 9 squares, therefor 9 "nodes", but only the center "node" would be available for object placement. The drawing of the land and grid can be turned on and off using the "check buttons" on the panel below the map. There are a number of icons show on the map, these represent "entities". Different types of icons can be displayed by clicking the "radio buttons" from the panel mentioned above. Moving the mouse over an icon will cause the name of the icon to appear in the text box just below the map. The bulk of the bottom half of the interface is taken up by the "legend", showing you what the icons represent. Editing, adjusting the map
The blue slider represents the water level. You can see the effect it has by moving it up and down smallish amounts. Note even if nothing looks like it's changed the water level will still have moved slights, a pool may get slights wider. If you move this above the highest green slider, then the whole world will be underwater.
The values I suggest for this is;
To change the overdrive value, just click on a segment.
The default size is the one I normally use, in fact I set the world size even smaller (so that it's ontop of the other slider). You can set the number of tiles to 16, but anything over 10x10 is pushing it ATM, 12x12 really should be your limit. You may think that this won't give you a very good fractal landscape, but even at 4x4 you end up with something quite playable, and "fractilly". Notice that if you set the across and down tiles to different values you end up with a rectangular shaped map. The world will not be this shape in Quake, it'll scale the map to fill the "world size" (see the tile size change as you do this). To change the ratio of the world, you need to adjust the "world size". If by doing this the tile sizes become the same (i.e. 512x512) then the world shape you see on the map will be the world shape you get. Placing objectsIf you click on an icon or name of an icon in the "Legend" box, that icon will appear at the right hand side of the text box, just below the map. This represents the currently selected "painting" object. If you click on an empty "node" (square) on the map, that object will then be placed there. Clicking on a "node" with an object already there remove that object, you'll need to click a second type to place the new object down (but not double click, it needs a little time to work out what's going on).Starting positions are slightly different. Depending on the size of the world there is a maximum number of start locations. If that limit is reached, no new start positions will be placed until old ones are removed. The maximum limit currently set for any sized level is 8. File Output settings![]() .wad file to use and the output filename.
FraQuake, will not check the
The other values for wall etc. are standard default ones you should find in a shareware
Have fun with the water... set it to Of course you set the output file here as well, if you want to "break" the program... here's where to do it. Buttons
This concluded the users guide... thank you for your cooperation. Last minute info. You can run the program with the command line option "/overkill". This is completely unsupported, and will give you the option of setting the map size to 32x32, 64x64 & 128x128... which is far to big to be used as a Quake map, but may be of interest for some people. It will be very slow at 128x128, not due to the calculations but the drawing of the points on the screen. Everything else may, or more likely may not work when this is done, saving the map will create something in the region of 10Meg text file (which is a lot of text). |
FraQuake ©1996. MultiVisionMirrorShades All rights reserved. Designed and Conceived by Modesty. Lead programmer/programming/graphics/background design/visual management/quality assurance & documentation :- Modesty. email modesty@io.com URL http://www.genetics.gla.ac.uk/~modesty |